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If so; DON'T
It is a very bad idea that can cause clang.
Have you tried having piston at 0.9 and building from there?
About multiple pistons. Actually, I already done this and it works fine. Two pistons moves massive door and two rotors opens it.
When door is on the position (closed), merge blocks make this door one entire grid with hangar walls. So no clang, no oxygen lost. (for opening - reverse sequence of actions: release merge, move door).
Seems I already found solution on my own)). Move pistons to "-1 block" position and set their minimum legth to be exactly three blocks. So no more pain about sticking out piston heads.
That's why Keen added warnings for it.
Cringed at the first one. Laughed my @rse off at the second...
This is the worst advice I've ever seen.
I'm ashamed to be from the same country galaxy as anyone who would say this.
Don't try anything that isn't guaranteed 100% perfect or safe. It's a very bad idea that can cause EVERY... SINGLE... ONE... of mankind's greatest achievements... EVER!
So banish all those nasty 'orrible "ideas" from your mind and learn to be a good sheep instead.
You want to be a good sheep don't you?
Of course you do!
Now put your head down, eat your grass and never ever question the world around you or try anything remotely risky because if you do the evil shepherd will come in the night and eat you up.
You don't want the evil sheppard to come while you're sleeping now do you?
And why should we be afraid of the evil shepherd?
That's right, because someone said so once.
Baaa.
There's a good little sheep!
1) There's no "might" about it. It DOES work fine. More than fine in fact - it works beautifully!
2) Aaahahahahahaaa!
Pay attention! This whole game causes issues in stability! It always has & it probably always will. That's half the reason it's so much fun!
Pistons cause no more instability than they ever did. In fact they're more stable now than ever and joining 2 grids with multiple pistons actually makes them stronger & more resilient.
I use multi-piston rigs all the time & they almost never cause any problems. Ask my workshop subscribers if you don't believe me!
3) No. That's not the reason at all. Do you not see the game that's being played here? It's a corporate exercise to decrease bug reports for the same old known bugs and increase reviewer ratings & by extension, sales.
Lower customer expectations.
Raise minimum system requirements.
Pigeonhole the stuff that isn't fixed yet under "Experimental".
Fill the front page of the forums with pinnies to make things look shiny.
Pull off a load of "events" & pump out a couple of big updates to garner a ton of interest really fast.
Make it the players liability when things break for trying to build something that invokes known bugs or things that haven't been fixed.
Give them a new buzzword to be afraid of... let's call it Triangles... no wait, we'll call it PCU. Yeah, that's scary!
Complaints go down, Sales go up.
And Poof! A bean counter somewhere is made happy by some nice numbers on a piece of paper.