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That's the only thing I've seen so far on the forums that might cause this. The previous thread was about Wind Turbines, which don't spin or generate energy in Creative apparently.
If the game is in Survival Mode then something else is weird, and I don't have an immediate guess what that might be. Solar Panels should generate power (green lights) in sunlight even if they aren't touching anything else. (Such as when you annoy an NPC pirate ship and it shoots you until the solar panels fall off.)
They may have been switched off in the control panel individually for some reason, I've had that happen, I've also caught things in groups by mistake and switched things off that way.
If none of that works, it's a replacement of the panels that will be needed, sometimes grinding them down to the hack level and back up will work.
Yep... did you by chance dock another craft to the station grid, and use the "power off" hotkey on that ship? That will power off everything. ("power off grid" and "parking brake" are two hotkeys you should never, ever use in space engineers due to the problems they'll cause with connected grids)
I sure did! turned off a ship I had connected to the base. I didn't know it would turn everything else off as well!
I don't see a battery or any power source on that grid and that's what the red lights mean: no power. I'm going to play quick and see if Solar Panels need power. I'm not sure they do because they provide power and if that's the case that they don't need power...this situation is a weird bug.
In the mean time, have you tried restarting the game? What I mean by that is exiting the game completely and re-launching it.
For space ships and all stations, it's a good idea to add toolbar actions for each connector to set to "switch lock." This will let you release a connector individually. Hitting 'P' will toggle *every* connector on the grid, potentially disconnecting all of your docked ships. D:
And using 'Y' to shut off a ship has an additional problem. By default, the Trash Cleanup routine will completely delete unpowered grids if you get more than 500m from them. I think this has caused people grief, especially if they follow the Good.Bot tutorial tip about shutting off the Survival Pod to save power. Turn off ship, fly away to mine and return to find the ship missing.
Oh no! Thanks for telling me, that will probably save me a lot of grief.
Aha! Looks like this is resolved. Apologies. My connection acts weird sometimes. That reply wasn't here when I replied.
No worries, thanks for replying anyway.