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The hardest part would be if the height doesnt align and you need to bend down and connect at the right moment.
Oh boy i was suprised the first time to find out how high vehicles can jump in this game, halfway i was thinking if i'd even need thrusters to reach space...
The easy way could be a piston and connector at the bottom, atleast for a rover you'd need a piston unless you build it close enough and never ever drive on uneven terrain.
Also, when I build my rovers I lay out the basic framework with heavy armor blocks, and finish with light armor blocks. I don't want the vehicle or ship to be too heavy because I found it becomes difficult to move (even after maximizing the settings of the wheels).
One thing I'm not quite sure about is the production of hydrogen. If filled with ice will an O2/H2 Generator produce sufficient fuel to keep a hydrogen engine running at its maximum output? Or do I need more than a one to one ratio? I haven't reached the maximum output of a hydrogen engine yet, I'm just asking for future reference when building a base.
I currently use a 4 to 1 ratio between Assemblers and Refineries. If I build 3 Refineries in my base, I will also build 12 Assemblers.
The ratio of hydrogen production on ships would vary considerably depending on the number and size of the hydrogen thrusters used. At least one for small-block ships, and a minimum of two for large-block ships I would think.
Probbably a sensor to stop it when it detects a small grid below. I never actually built this setup myself though.
I always wanted to do it in a ship so the piston could lock on and retract the rover either neatly inder the ship or into its own rover bay :)
If you are designing a build around docking in a single orientation, I like to put a bit of construction in the exact location where your cockpit/crosshairs line up.
I find that an unfinished spotlight facing the cockpit (or camera) will help you to align your approach. For bonus points, add a sensor and piston so that once your alignment is complete, the seonsor will trigger a light/piston combo and retract the alignment construction or extend the connector from the base to your ship.
I'm leaning towards building my connectors on the bottom of my vehicles/vessels, using a piston at my base to raise the base connector to meet the vehicle/vessel. That way if I get the height wrong the worst case scenario is that I lift the craft off the ground or don't make a connection.
I haven't played much with sensors yet. I have created a few piston-driven lifts, but I haven't attempted using them with connectors yet.
Extra idea, let the piston take you up far enough that you can exit the vehicle on a higher level. Maybe good for bases on stilts :)
When not connected the connector is flush with the ramp.
https://steamcommunity.com/sharedfiles/filedetails/?id=1964116741
With a sensor that detects for small and large grids within ~3 meters, a piston automatically moves up 2 meters.
https://steamcommunity.com/sharedfiles/filedetails/?id=1964117254
I had to use sloping blocks around the base connector because everything else interfered with its movement and pushed the connector slightly out of alignment. Which means that the minimum wheel base is 4 for large grid and 13 for small grid.
The ramp height is 3 large blocks because the piston takes up two and the connector another one.
One idea I had was to use this in my lift. I have a piston driven lift that I use to lower my rovers to the surface of the planet/asteroid from my ship. The floor of that lift is currently only one large block thick, but I could easily make it three and extend the ramp a little further. That way I can use the lift as a connection point between my rovers and my ship.
Currently, I'm using a connection point near one of the landing pads on the ship, and I have to back into it - which I don't like.
I also like your idea of raising the rover slightly off the ground, so you can get underneath to make repairs.
Collectors? Collectors don't work on planets and they don't connect to anything. They collect.
CoNNectors connect to other coNNectors on other ships and bases. A way to avoid smashing in to things and damaging them is add a straight conveyor tube or 2 to extend the coNNector our further from the ship so things like the wheels, drills, thrusters, etc on the ship(s) don't hit anything while you're lining up to coNNect.
It doesn't matter where the coNNector on the ship is as long as it's placed out of the way of everything else on the ship. In my opinion the best place for a coNNector on a rover is on top of it facing up or bottom facing down so you can either drive under the connector from the station and lift the suspension up to connect it or drive over the station's coNNector and drop the suspension down to connect. Raising or dropping the suspension isn't absolutely necessary. There can be quite a bit of space between both coNNectors and they'll still lock it just looks nicer if they're visually very close.
Another option is putting one of the coNNectors on a piston, putting some kind of marker on the ground or somewhere so you know the coNNectors are lined up (painted blocks) and letting the piston put them together.
It does make a difference where it is placed. A connector in front or behind means you are always driving into, or backing into something. Anytime there is a possibility of contact there also is a possibility of damage being caused.
I tend to agree that either the bottom or the top are the best locations for the connectors, with second place coming in with the connector either on the left or right side.
I built a prototype rover as an example:
https://steamcommunity.com/sharedfiles/filedetails/?id=1964195792
https://steamcommunity.com/sharedfiles/filedetails/?id=1964195469
https://steamcommunity.com/sharedfiles/filedetails/?id=1964195103