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Keen counts each build stage of a block as a sepperate block. This i dont really agree with. They once listed that se had over 200 blocks. I went up and down the list for ages trying to see how they got that number. When i re visited the article i noticed the pic featured all the build stages for each one.
Nice try keen but that dosent count. An unfinished refinery isnt another block :P
Because it doesn't already exist. Take a blueprint for a ship that's meant to look like it's made largely of scaffolding. Print it using a projector and a welder array. It will now be made of dull looking armor blocks and weigh a massive amount more. If you want it to look like it's supposed to, you'll have to go through and grind off each block one by one, then manually replace it.
Ditto for any of the Keen designed small ships that use Heavy Armor scaffold blocks to look like heat sinks or air intakes. If you use a welder array to repair your small ships, it will weld those up for you. Now instead of interesting details, you have heavy armor blocks that weigh a ton randomly sprinkled all over your ship.
Tying to use the "Scaffold stage" of blocks as decorative details is a huge pain in the ass outside id Creative mode. If you only ever cut and paste blueprints then no, this won't be an issue. If you play in Survival mode and try to do *anything* to automate maintenance on your ships, the lack of actual scaffold BLOCKS is definitely something you'll notice.
Would solve the projector issue and give more weight to the claim of 200odd blocks, because as Ember is saying, using that way isnt practical :)
I don't know if that count as a different block or not... but it sure doesn't work for blueprints, so there's something to be said for wanting some method for preserving the aesthetics of a build done in this manner.
Maybe they could even let us scroll through the stages of a block and place it in X stage. Then its only ever going to be that model :)
"already exists for people not insanely incompetent to the point they cant type a single word"
https://steamcommunity.com/workshop/browse/?appid=244850&searchtext=scaffold
In short: I don't *CARE* what mods are out there, because they're not "officially" supported and they can and will break in strange ways for no obvious reason. Or because the creator got bored and quit maintaining them. That's aside from the part where mods are *disabled* by default, so any ship using them is completely unusable in any situation where Experimental Mode isn't turned on. (All official multiplayer servers, and many non-official where the admin just doesn't want to deal with mod maintenance.)
Thanks for going to the effort of being insulting for no reason though.
You should care about mods because its only after they've existed for well over a year, if not 2 or 3, that keen finally steals it and puts it in the base game.
So no, I make every effort to avoid using mods, and I'm *very* selective about which ones I use.
I'm not sure why you seem to feel the need to get pissed at me. I made a suggestion, which Keen is almost certainly never going to see and would likely ignore even if they did. You think my suggestion is a bad idea. Great, whatever, feedback noted. So what do you hope to accomplish by being insulting about it?
Mods don't count, they are irrelevant to the discussion. You like mods. Great. Good for you. So what?
I never said the mods were similar to what you asked for. I said EXACTLY what you asked for. Your ignorance not understanding the difference is your own problem.
I'm fully aware of what the mods do. They are NOT what I'm asking for, because they are MODS. It is NOT exactly what I'm asking for, because any ship using them is dependent on MODS.
You've made your statement, and thrown your insults. Ignoring you now.