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If the grid is embedded into the voxel terrain, i.e. a station, then I do not think there is a limit. I have created single block monorail tracks that extend for up to 2km between supports with no issues or sagging, even while building it and one side was unsupported.
I am unsure about non stations.
Center of mass and gravity are a thing though, so not embedding something into the ground where there is gravity seems like a really bad idea (especially tower like structures :P).
This is off subject and I apologize for that. But I felt the need to reply to ^that^ with this info. Maybe some people don't know about this:
There's a setting in the advanced section that makes all structures we build static. I *think* it's "Unsupported Stations". I turned it on the last time I played and maybe some people would like it because what it does is even if you build something in the air in the middle of no where it makes it stay exactly where and in the position you placed it until you put flight stuff on it to manually move it (gyro, thrusters, seat or cockpit).
If there were block strain, the space elevator concept wouldn't work, but it does.
Nice, i was already wondering what the option actually did, i had seen it but still learning in terms of building eleborate things. This info will most certainly come in handy sooner rather then later ;)
Pistons start bending over when you stack too many together. That is block strain.
And I think all the space elevators I've seen use projectors, welders, and grinders to build the elevator track as it's moving and grind the track away behind it as it passes them. This not only saves block count it prevents block strain - prevents the blocks from toppling over from too much weight or destroying them selves.
Show me a space elevator that has a track that isn't built and ground away as the car goes along. I've seen trains that go very long distances that don't do it that way but not space elevators.
Keens other game medevil engineers does have this for the castles you build. People have asked if it could come to se but the devs said no.
I think its to do with performance because when asked why they said 'castles dont move' as in calculating movement and integrity for a ship would be too much.
The only exception is pistons and rotors. These can and do wobble around a lot if a large weight is placed on the end :)
Ps to visualise this imagine what would happen to a massive capital ship when you added a 100x strength modded gyro....
The force would rip the ship appart because of the block integrity. But because its not a thing we could add a 1000x gyro and have it spin 360 20 times a second without issue :)
No that's pistons and I think only pistons have that problem. Normal blocks do not get stress.