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This can be done with scripts though. Probably something similar can be done using sorters.
I'm basically trying to set up some automated drone ships, to haul ice and ore from the drilling rigs back to my main stations. (And maybe even mining drones using something like Path Auto Miner or Rdav's script, assuming those are still working.) I want to avoid relying too much on scripts for simple things like moving ores, just because it seems like patches break scripting sometimes. The less scripts I use, the less there is to break
https://steamcommunity.com/workshop/filedetails/?id=1653875433
I'll take a look, but as I said I want to avoid using too many scripts. More scripts means more programmable blocks on everything, and more chances for something to break when Keen releases a patch. Since I don't know script programming, I prefer to avoid being too dependent on a bunch of scrip modders not getting bored and abandoning a script that I'm depending on. The only script I really use is Isy's Ship Refueling script, because it's just too useful.
As I said, the problem is that it often takes me more than five seconds to dock. For my freighter I tend to be extremely cautious lining up, since I've learned the hard way that it's *incredibly* easy to overcook the thrust and smash both connectors. I also wanted something that could work for automated ships if I manage to get my idea for a drone cargo ship working. Additionally the sensor block would continue to detect the ship as long as it's docked, meaning it would not change the states on the conveyors until the ship leaves.
StationTimerA (10 sec?) -> Trigger ShipTimerA & Start StationTimer1
Keep trying to run ShipTimerA
ShipTimerA (?) -> StationTimerA Off & Return Sorter Off & Drain Sorter On & Start ShipTimerB
Keep StationTimerA from restarting this
ShipTimerB (10 sec) -> Return On & Drain Off
StationSensor (Ship detection Off) -> Start StationTimerA
When ship leaves start StationTimerA again
The plus side is that it's a lot easier to connect to a drone's remote when it's not linked to a station. Anyway, maybe something similar will work, although it seems pretty brute force and things might get weird if more than one ship happens to be docked at once. D: But without using scripts there probably aren't a lot of really efficient ways to do this. Thank you for the suggestion.
Have the sensor detect subgrid and it'll trigger when the ship locks. You just have to make sure there are no other subgrids on the ship in the way of the field.
The sensor, set to detect only subgrids, would ONLY trigger once the ship is actually docked, assuming the connector is itself not a subgrid of the ship.
if u have it behind and u set the detection range in every direction to 1 but only the one in direction to the connector nothing trigger till u dock