Space Engineers

Space Engineers

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the mood Jan 3, 2020 @ 5:15pm
My creation is gone (and other issues)
The randomly spawning "unknown signal" things are mostly falling from the sky and through the ground now. While on planets I have seen atleast two of the three I tried to fetch be impossible to fetch because the were not only 3Km underground, but fast descending further underground.

Also, my spacecraft in making is somehow gone. (wasn't connected to anything, was only iron blocks with conveyor blovcks and drills attached, thus far). Where did my spacecraft in making go, and why is it gone? I just went out a few km to fetch some silicone. My unfinished spacecrafts despawn now?
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Showing 1-13 of 13 comments
hanrahan6 Jan 3, 2020 @ 5:27pm 
It sounds like the "garbage collector" got you.

I forgot the limit; if your creation is less than 25 units (I think) and you go more than a km away, it will despawn.

Now, the numbers might not be correct but the results are.
Trash removal probbaly cleaned up your ship, try to keep them powered somehow, or above say 30 blocks.... cant remember the exact number.

I think if you build a rotor on your base, remove the head, then add a small one from control pannel you can build your ship off that. It wont despwan because its considered part of your station.

Do you run any speed mods?

These can cause the unknown signals parachutes to fail and could be makig them fall through the planet :)
the mood Jan 3, 2020 @ 5:38pm 
Wow, that sounds like a quick and dirty fix implemented without proper code review to solve a problem that someone doesn't really want to spend time fixing. Someone needs to hone up to their mistake or get fired for being lazy.
Its just a way to identify whats usually gonna be wreckage or something. Much better than having everyting build up in the game slowing you to a crawl.

Its configurable from space master if you want to set your own custom limits or dissable them :)
Dan2D3D  [developer] Jan 3, 2020 @ 5:47pm 
Not really, it's just that we got A Lot of world settings/options added on almost all game updates because it was asked by the community and server admins.

___

If you play Solo =

I create my world in Offline mode and doing so deleted all the aggressive MP settings like seeing asteroids only when very close and the MP Trash removal settings.

Also important to power all grids to be sure the Trash removal will not delete it tho it never deleted on my side if I am in a Offline created world.

I can set it back to "Friends or Public" after I loaded/saved the first world creation in Offline mode and the Trash removal will be less aggressive to completely nul.
Last edited by Dan2D3D; Jan 3, 2020 @ 5:53pm
the mood Jan 3, 2020 @ 5:50pm 
Originally posted by Karmaterrorᵁᴷ:
Its configurable from space master if you want to set your own custom limits or dissable them :)
Where do I find this space master?
Dan2D3D  [developer] Jan 3, 2020 @ 5:51pm 
Alt+F10 is the Space Master :selike:
the mood Jan 3, 2020 @ 5:53pm 
Originally posted by Dan2D3D:
Not really, it's just that we got A Lot of world settings/options added on almost all game updates because it was asked by the community and server admins.
People wanted my early-game, low-number-of-parts crafts to be deleted because of late game clutter issues? That doesn't sound right.
Dan2D3D  [developer] Jan 3, 2020 @ 5:57pm 
Originally posted by the mood:
People wanted my early-game, low-number-of-parts crafts to be deleted because of late game clutter issues? That doesn't sound right.


Sorry I don't understand, well not sure on what you mean cause English is not my first language.

Note
I am not a Dev but Moderator community helper, Tester/Player since the beginning and this year they gave me the [dev] Tag so I can be admin of the Workshop to help more.
(Steam Moderator role can't be admin)
Last edited by Dan2D3D; Jan 3, 2020 @ 6:02pm
Like Dan says all you have to do is have it powered, or it has to be above X blocks, or you can turn it off. It feels harsh the first time it happens but now you know how to stop it.

It is needed though, every pirate drone you shot at and let some junk fly away would continue to fly at that speed (in space) forever. That means drifting out into space causing new cells to be created and new asteroids etc.

Now imagine 100hrs into your game, thousands of tiny grids are floating around and your running at 2fps wondering why the devs didnt plan for this crap....

Then you remember... they did :D
the mood Jan 3, 2020 @ 6:05pm 
So I have to lose my early game hard earned (unfinished) craft, go to the steam discussion forums to ask where it went, learn that it was a late game mechanic ment to save late game performance, then accept that this is part of the game now.

I am also ment to applaud the devs for their fantastic work in implementing this but not making it clear that I need to be careful not to lose my (unfinished) early game craft when my resources are scarce and I need every single iron piece I can find.

I am ment to accept that this is the way of the space engineers from now. Fantastic game design. Clap. I applaud you loudly for deciding that the early game players should suffer so the late game pirate ships do not need to be cleared. Wow. 5/7 game design. Would post again.
Sorry the answer offends you so much but....

Originally posted by the mood:
So I have to lose my early game hard earned (unfinished) craft, go to the steam discussion forums to ask where it went, learn that it was a late game mechanic ment to save late game performance, then accept that this is part of the game now.

Yeah... pertty much this^^
Dan2D3D  [developer] Jan 3, 2020 @ 6:13pm 
the mood,

it's not fun and I can undersatnd cause I report to the SE Team all the most talked during the month every months.

I lost one ship, got very angry and it will never happen again.

_____

Veteran advice for not losing your creations :

Disable the auto-save cause this one made me lose a lot of ships, I deleted the wrong block, all went Clang :clang: and the game saved in the same time = Oh! Nooooo!

Use the "save as" feature, from in-game click the Save as button (in Esc) and change the save name by adding a number at the end of world name. like "My Fav World 1", "My Fav World 2", "My Fav World 3", and so on ...

This way we can load the previous Save if something goes wrong.

+

I Blueprint on every new blocks I add when I am creating so I can load and paste the previous Blueprint back in when something went wrong.
Last edited by Dan2D3D; Jan 3, 2020 @ 6:14pm
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Date Posted: Jan 3, 2020 @ 5:15pm
Posts: 13