Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
BUT > you play with "Modular Encounters" Mod so you have to ask the Modder from his item page if he did not specified in the description, well that Mod may break the save files so the vanilla encounters don't spawn at all.
When I play with Mod = I rely on me :
I create a testing world and add ONE Mod at a time, load and test it to know how it works before adding it to my Fav save.
There used to be a mod from Midspace that allowed you to use the default antenna to scan for unpowered and unowned grids in range, and mark them with GPS so you could find them. But Midspace stopped updating it, and I'm pretty sure that *specific* mod really *IS* broken and unusable. The author is no longer interested in updating it either.
The pods from the Economy Update bounties *do* spawn in, I've checked using the cheat menu. But they're apparently tiny, and unmarked. So what I'm hoping for is a mod or script that will make it even a little bit easier to find them *without* using the Admin menu every time. As well as hopefully a way to ping for things like the semi-derelict Ambassador wreck, which IS a default Keen encounter.
There are a couple default Keen encounters that spawn a debris field of unpowered grids, and I'd like to be able to find all the pieces to salvage them. Preferably before the game gets bored and deletes them. (I've turned the auto-delete janitor function off, because it's *way* too agressive in a single player game. But I know the game is still deleting things sometimes.)
+ For the NPC contracts/missions where we I have to recover lost parts = I rely on my eyes so I have to search for it and always find = may need a bit of XP to become better.
The Midspace scan would tag unpowered grids - stations often had solar panels, and space pirates are always powered and wouldn't be listed. This was *just* for finding the Keen derelicts that would spawn in without needing any other mods.
Then came the pirates, which also proved good resources and an easy enough fight. Still doable.
Then the pirate stations started spawning endless streams of drones, but still it was possible to find the "lost" goodie derelict ships.
Now however, the "MAYDAY" encounters are mostly battery powered crashsites with loaded guns. The none-MAYDAY encounters are more often then not just battery/hydrogen powered ships which either spits out endless drones or speed away.
Even if i capture said ships , there isn't much of value in their containers, and with battery/hydrogen on most of them, no big reactors, ion thrusters or jump drives to grind down.
My best catch was a mining carriage, 2 large ions + 8-10 small ones, plus ores and small a reactor.
Bottomline of that rant, most are not worth the effort to capture or grind down.
To answer the OP though, on how to find them?
I give myself a distant, non moving goal like a distant planet, and fly towards it. I might change direction to check out astroids , but general direction is always toward that distant goal (so i don't fly in circles). Apart from checking out the MAYDAY signals, i use the camera to look around a lot. Hard to explain, but with a bit of training it is easy enough to sort out ships from astroids, at least the large grid ones.
But yes, most intresting derelict stuff these days have MAYDAY blinking and loaded guns or traps
, no goodies and many of the old derelict ships are gone.
I also use alt-F10 now and then to just delete the grids i didn't like, and by doing that, i also learn about what i didn't find (which is very little).