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Either method works fine (grinding them or just not finishing them right away.) It's just a question of when you want to do the renaming. Without mods or scripts though, I don't think there's any other tool, so you'll have to rely on being consistent and finding the broken/unfinished ones in the control panel.
That can work too depending on what you're doing. I can say from experience it doesn't help if you (for example) capture an NPC ship with a hundred lights on it all named "Interior Light." You'd have to go through and turn them on in groups, fly around till you find them all and make note of where they are, and try to keep track of where they are. Some people add lights as they go, and some fill them in as a detail later, and some do both. So you could end up with your HUD showing that lights 1 through 20 are literally all over the ship with no rhyme or reason.
It's a lot simpler to just grind the ones you want to rename for each function / location and then rebuild them. That way you could get all the "Main Hallway" or "Docking Bay" or "Landing Lights" at one time, no matter what. (Or at least I think it's simpler to do it that way.)
I tried the contract block a bit and we can create our own and some will need you to paste a ship hidden somewhere in the world so the contract block can show it for you to add in specific contracts like recover a ship... I have to test this one more cause very cool.
26:20 = Store block
33: 20 = Contracts
https://www.youtube.com/watch?v=J_jsTyft-Bc
Personally, I believe working with the HUD spam method is quicker, but may require harder work.
I use this mod which ads a terminal to each lamp so you can change it directly on the light.
It also increases the range to 50m. So with just a few lights I can have a big base in light.
Without mods, all advice you need is stated above