Space Engineers

Space Engineers

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Talavar Dec 29, 2019 @ 10:16pm
Any way to get the name/number of a light by looking at it...?
I have a few hundred lights in my base, and I want to change the setting for only ONE of them.. However, if you go into the console there is no way of knowing which is the one you're looking for... any ideas?
Last edited by Talavar; Dec 29, 2019 @ 10:17pm
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Dan2D3D  [developer] Dec 29, 2019 @ 10:19pm 
Yes, grind that light a bit so it will show red in Terminal so you can rename it and rebuild it to use.
Talavar Dec 29, 2019 @ 10:24pm 
I should have thought of that... lol... Thanks!
EmberStar Dec 29, 2019 @ 10:26pm 
You can also do that as you're building them (in the future.) Place all the lights you want to have together (all the lights in the med-bay, or the blinking hazard lights on wind turbine towers) but don't finish them. Once they're all placed, go into the control panel and you'll be able to find them listed as Incomplete. Rename them so you can keep track, then go ahead and finish welding them.

Either method works fine (grinding them or just not finishing them right away.) It's just a question of when you want to do the renaming. Without mods or scripts though, I don't think there's any other tool, so you'll have to rely on being consistent and finding the broken/unfinished ones in the control panel.
Lystent Dec 29, 2019 @ 10:29pm 
There is also adding an antenna, then toggling 'show on hud' in the terminal screen.
EmberStar Dec 29, 2019 @ 10:29pm 
Oh, one more thought: If you want to grind them, it might be a good idea to keep a basic (default) grinder and not one of the faster ones. Lights are pretty fragile, and a Tier 3 grinder with the settings turned up might grind down the light too fast to stop in time. I know there's a streamer / youtube creator who gets lots of comments in his videos about how nervous it makes people to see him flying around his base with a grinder out, because he has a knack for slashing through two or three unfinished blocks at once when he only meant to take out one. O.O
EmberStar Dec 29, 2019 @ 10:35pm 
Originally posted by Lystent:
There is also adding an antenna, then toggling 'show on hud' in the terminal screen.

That can work too depending on what you're doing. I can say from experience it doesn't help if you (for example) capture an NPC ship with a hundred lights on it all named "Interior Light." You'd have to go through and turn them on in groups, fly around till you find them all and make note of where they are, and try to keep track of where they are. Some people add lights as they go, and some fill them in as a detail later, and some do both. So you could end up with your HUD showing that lights 1 through 20 are literally all over the ship with no rhyme or reason.

It's a lot simpler to just grind the ones you want to rename for each function / location and then rebuild them. That way you could get all the "Main Hallway" or "Docking Bay" or "Landing Lights" at one time, no matter what. (Or at least I think it's simpler to do it that way.)
Talavar Dec 29, 2019 @ 10:58pm 
Yeah, the "show on hud" only works if you pick a light in the console, and want to find that lights physical location on your ship. It's almost impossible to do the reverse that way.
Talavar Dec 29, 2019 @ 11:00pm 
I don't suppose you guys could take a minute to explain the new store blocks to me? I see them, but have virtually no idea how to trade with an NPC.. I've seen videos on youtube explaining what the store does but not how to actually use it.. Do you dock it with an NPC station or what?
Talavar Dec 29, 2019 @ 11:02pm 
Sorry for my confusion, I'm just coming back to Se from about a year long hiatus... :/
Dan2D3D  [developer] Dec 29, 2019 @ 11:08pm 
I did not tested this one but Dev Xocliw added links to video tutos in-game F1 and one shows how to use the store and contracts block.

I tried the contract block a bit and we can create our own and some will need you to paste a ship hidden somewhere in the world so the contract block can show it for you to add in specific contracts like recover a ship... I have to test this one more cause very cool.
Last edited by Dan2D3D; Dec 29, 2019 @ 11:12pm
Talavar Dec 29, 2019 @ 11:30pm 
OK I'll check out the F1 menu. Thanks.
Dan2D3D  [developer] Dec 29, 2019 @ 11:39pm 
I think it's this video, I recommend to watch :

26:20 = Store block
33: 20 = Contracts

https://www.youtube.com/watch?v=J_jsTyft-Bc
HadominusX Dec 30, 2019 @ 7:34am 
how bout you name em next time in the terminal so there is no confusion if you write it down on a paper that is(location)
Lystent Dec 30, 2019 @ 10:53am 
Originally posted by Talavar:
Yeah, the "show on hud" only works if you pick a light in the console, and want to find that lights physical location on your ship. It's almost impossible to do the reverse that way.
If you are looking for a way to directly interact with a light, I'm afraid there is no way to do that in vanilla SE; I believe you'll either have to mod it, work with the HUD spam, or toggle or grind each light in order to group the lights into something more manageable.
Personally, I believe working with the HUD spam method is quicker, but may require harder work.
KristofDeRaver Dec 30, 2019 @ 10:59am 
https://steamcommunity.com/sharedfiles/filedetails/?id=603906728
I use this mod which ads a terminal to each lamp so you can change it directly on the light.
It also increases the range to 50m. So with just a few lights I can have a big base in light.

Without mods, all advice you need is stated above
Last edited by KristofDeRaver; Dec 30, 2019 @ 11:00am
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Date Posted: Dec 29, 2019 @ 10:16pm
Posts: 17