Space Engineers

Space Engineers

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Overheal Sep 2, 2018 @ 11:22am
Sensor Lights not working!
Stumped. Have me a ship where I’ve decided on proximity lights for all areas of the ship - you walk into the bridge, lights go on, leave lights go off etc.

Had the garage/hangar working great at one stage, corner lights were called defaults grouped into ‘bay floor lights’ ceiling lights etc. and those grouped into bay lights - sensor worked great, turned them on/off as expected

What seems to have p*sd it off and I’d like to know why, is when I’ve now gone and added to the name of each light where it is in the ship - ‘corner light double 12 medbay’ etc. and now I can’t get any of the groups to work with the sensors! Next I suppose I have to go back and rename the lights, and see if that fixes it but why is this happening!? Any ideas?
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Showing 1-8 of 8 comments
Dan2D3D  [developer] Sep 2, 2018 @ 11:53am 
May be a new bug to report = ?

Redo all groups and REadd to all sensors to see if it fixes.

I change block names while they are in a group and it makes no differences = it works.
But if I change the group name = problem.
Overheal Sep 2, 2018 @ 12:07pm 
I've done everything short of re-build the lights, everything when back to default names, made a group for the lights, and the hanging lights (a modded one) is working right - the Corner lights are Not!
Dan2D3D  [developer] Sep 2, 2018 @ 12:11pm 
Double check in a new empty creative world (try to reproduce) and if it's the same = report it directly to the Devs.

Here > https://support.keenswh.com/

Tho verify if someone reported this bug already = this way you just have to click the "I have the same bug" button.
Last edited by Dan2D3D; Sep 2, 2018 @ 12:11pm
Dan2D3D  [developer] Sep 2, 2018 @ 12:13pm 
I will go try on my side to see if it's a new bug. be back later :clock_time:
Overheal Sep 2, 2018 @ 12:15pm 
Sounds good, server crashed so this will be a good use of time lol meet you here in an hour :clementineelf:
Overheal Sep 2, 2018 @ 12:23pm 
On creative slapping lights to the Red Ship it works fine... gonna paste in my BP and see if maybe its not 2 sensors conflicting
Overheal Sep 2, 2018 @ 12:26pm 
HArd to say since I didnt save a BP before the server crashed and after I started overhauling the lights. But thats gonna be my working hunch, not that it makes much sense - the lights way out in the garage should have no bearing on the lights in the bridge or vice versa, but maybe i made one of the groups encompass all lights on accident. Only thing I can think of right now
Last edited by Overheal; Sep 2, 2018 @ 12:27pm
Dan2D3D  [developer] Sep 2, 2018 @ 12:29pm 
Seems OK in local private world.

Fast test = I made a small room with one sensor + lights =
https://steamcommunity.com/sharedfiles/filedetails/?id=1501675226

May be a new MP bug, reboot the server first = may fix this problem
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Date Posted: Sep 2, 2018 @ 11:22am
Posts: 8