Space Engineers

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All conveyors turned red and will not work
Converted moon station to a ship and went to space. Everything was fine and then all of a sudden all conveyors on all grids (Only when attached to the base turned ship, after detaching the connectors the conveyors work on the sub grids again) of all sizes stopped working, turned red, and will not return to functionality. They are all connected properly, proven by the fact they were working before and allot of them were there on world generation and working, the ship is turned on, there is thousands of times more power available than needed to power the ship right now, and there is no damage to any sections of any conveyors or grids where the conveyors are located.

Working fine, then simply not. Not even rebuilding the tubes is fixing the problem. Please help.

edit:

Got into the control seat and even though I have 2 large reactors each with over 4K uranium and all machines are powered fully no problem the power reading is showing over max at 100%, yet the reactors are only producing like 2 MW out of 300 and the batteries on station are not depleting. Turning off machines also does not change the power draw reading.
Last edited by Titanium Jesus; Jan 25, 2020 @ 8:33pm
Originally posted by Pervy:
Originally posted by Titanium Jesus:
Originally posted by Tauhunter:
The problem is this:
https://prnt.sc/quusdk

You just need more batterys.
Go into creative and plant like 11 batterys and everything works again.


There are already many batteries and all of them full and set to auto. If it was a battery issue then that would mean that the reactors can't produce enough energy, which is clearly not the case.
http://prntscr.com/quuxqm
well i have your world and after placing 11 batterys it works now.
Originally posted by Titanium Jesus:
Originally posted by Tauhunter:
The problem is this:
https://prnt.sc/quusdk

You just need more batterys.
Go into creative and plant like 11 batterys and everything works again.


There are already many batteries and all of them full and set to auto. If it was a battery issue then that should mean that the reactors can't produce enough energy, which is clearly not the case.

I'll try it though, it clearly worked for you wich is leaving my puzzled as to why this is solving it on your end, give me a few minutes.
https://steamcommunity.com/sharedfiles/filedetails/?id=1983364635
Look for your self.

It could be that the power cap is to low?
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Showing 1-15 of 20 comments
jafiwam Jan 25, 2020 @ 8:40pm 
Do you have batteries? Or anything else that might draw a lot of power?

Did you press "Y" and turn a bunch of stuff off without realizing it? Y turns everything off but pressing Y again doesn't always turn things back on.
Titanium Jesus Jan 25, 2020 @ 8:44pm 
There are something like a dozen full batteries and all blocks are on. Another note I just discovered. even while red, the conveyors are at least transporting components to their storage container and being passed to the construction ship as normal, however ammo will not be passed, nor will ores and I don't know if the components could be transferred through all the conveyors. Ice right now will not transfer to the o2 generators to fill the hydrogen tanks for example and the turrets can't get ammo.
Jack Schitt Jan 25, 2020 @ 9:07pm 
Have you gone over every single conveyor block in the system? Maybe one got damaged somehow. If it's all the same conveyor system one block being damaged will shut it all down. If there's a break somewhere in the line power after where the break is won't be shared past the one that's broken. It could have been damaged from using the connector. Check everything connected to the conveyor system if you haven't. Everything.
Titanium Jesus Jan 25, 2020 @ 9:15pm 
Originally posted by Jack Schitt:
Have you gone over every single conveyor block in the system? Maybe one got damaged somehow. If it's all the same conveyor system one block being damaged will shut it all down. If there's a break somewhere in the line power after where the break is won't be shared past the one that's broken. It could have been damaged from using the connector. Check everything connected to the conveyor system if you haven't. Everything.
That was the first thing I did but even if there was a break somewhere the conveyor lines on other sections of the ship wouldn't be affected let alone the small subgrids connected only via connectors. Once the small ships detach they become fine, then upon reconnecting get borked again.
Last edited by Titanium Jesus; Jan 25, 2020 @ 9:15pm
EmberStar Jan 25, 2020 @ 10:19pm 
Have you checked the thruster placement for the ship? It's possible you have a thruster too close to one of the conveyor system blocks, and it's damaging it. That shouldn't turn the lights red though, red always means "No power." A thruster burning through the blocks and breaking the line should cause the ones "downstream" to turn yellow.

If the lights are turning red, I'm pretty sure it means that you've hit the 'Y' key and shut down the energy grid somehwere. When you dock your small ships, you aren't by any chance hitting 'Y' to turn them off and save power are you?
EmberStar Jan 25, 2020 @ 10:23pm 
Edit: Re-reading your most recent post. When you say conveyors, do you mean conveyor tubes / blocks (Straight and corner conveyor tubes, or conveyor junction) or do you mean "Conveyor Sorter" blocks, the ones with the > marking on four sides? I ask because items aren't visible when moving through conveyor tubes at all, they just instantly move from one storage location to another as long as there is an unbroken tube network connecting them.

A screenshot of the problem would be helpful, I think?
Titanium Jesus Jan 25, 2020 @ 10:50pm 
Originally posted by EmberStar:
Edit: Re-reading your most recent post. When you say conveyors, do you mean conveyor tubes / blocks (Straight and corner conveyor tubes, or conveyor junction) or do you mean "Conveyor Sorter" blocks, the ones with the > marking on four sides? I ask because items aren't visible when moving through conveyor tubes at all, they just instantly move from one storage location to another as long as there is an unbroken tube network connecting them.

A screenshot of the problem would be helpful, I think?

Tubes and corner tubes. Sorters are fine.

screenshots by link only as the forum refuses to allow me to actually put the images into my posts...


https://steamuserimages-a.akamaihd.net/ugc/785250667576734319/3352FF0F4FADF774FFB590338AF15365472A14E5/

https://steamuserimages-a.akamaihd.net/ugc/785250667576734627/52AE8E071CCF63597F7C018FE80A8ACD2C6416E4/

https://steamuserimages-a.akamaihd.net/ugc/785250667576734992/F9689A514E716986A6D0F9A1C19C6E1EC9807BE7/

https://steamuserimages-a.akamaihd.net/ugc/785250667576735415/865828A795AB9FC07C03D06AAE418A8DEDC811CC/

https://steamuserimages-a.akamaihd.net/ugc/785250667576735625/10FE00C0B32848DE0D6473FE7BEEB6F03AB09C29/


https://steamuserimages-a.akamaihd.net/ugc/785250667576735202/B6F76A42D1D55CB5C1CA7E198E6553E6FED04492/

As you can see, the entire ship is using 1/300th of the reactor's output yet treats it as having reached more than 100% of the reactor's output, yet all machines run fine and are green. Only conveyor tubes are affected.
Last edited by Titanium Jesus; Jan 25, 2020 @ 11:14pm
Titanium Jesus Jan 29, 2020 @ 10:59am 
Still broken
Dan2D3D  [developer] Jan 29, 2020 @ 11:25am 
Hi, you could publish your world on the Workshop so the Veterans can try, also should send that save with a short description of the problrem directly to the SE programmer so he can have a look at this bug.

I recommend to create a copy of your world, use the "save as" feature, change the save name to create a copy and load that copy in creative mode for testing.

I always delete the "not working" blocks to fix so that is a thing you could try if it the conveyors don't come back On.

__

Note
I will not be able to test game bugs for a few days because my PC just died :clang: :steamsad:
Last edited by Dan2D3D; Jan 29, 2020 @ 11:31am
Titanium Jesus Jan 29, 2020 @ 11:57am 
How do i send it to the programmers?
Dan2D3D  [developer] Jan 29, 2020 @ 12:22pm 
SE programmer =

Email > support@keenswh.com

Support Portal > https://support.keenswh.com/spaceengineers/general

(it's in the pinned green messages)
Last edited by Dan2D3D; Jan 29, 2020 @ 12:25pm
Dan2D3D  [developer] Jan 29, 2020 @ 12:24pm 
Oh! I forgot

Just add the link to your Workshop item in your description of the problem = :selike:


Sorry for double post.
Last edited by Dan2D3D; Jan 29, 2020 @ 12:24pm
Titanium Jesus Jan 29, 2020 @ 12:52pm 
thanks. found out they won't work in creative either. posting world shortly..

https://steamcommunity.com/sharedfiles/filedetails/?id=1983111002
Last edited by Titanium Jesus; Jan 29, 2020 @ 1:07pm
Titanium Jesus Jan 29, 2020 @ 8:38pm 
Originally posted by Tauhunter:
Originally posted by Titanium Jesus:
thanks. found out they won't work in creative either. posting world shortly..

https://steamcommunity.com/sharedfiles/filedetails/?id=1983111002
https://prnt.sc/quusdk
Could this be a problem?

No, that is part of the bug. I have already stated that the station is only using 1/300th total reactor potential.
Pervy Jan 29, 2020 @ 8:38pm 
Originally posted by Titanium Jesus:
thanks. found out they won't work in creative either. posting world shortly..

https://steamcommunity.com/sharedfiles/filedetails/?id=1983111002
The problem is this:
https://prnt.sc/quusdk

You just need more batterys.
Go into creative and plant like 11 batterys and everything works again.

http://prntscr.com/quuxqm
Works fine now.
Last edited by Pervy; Jan 29, 2020 @ 8:39pm
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Date Posted: Jan 25, 2020 @ 8:24pm
Posts: 20