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Повідомити про проблему з перекладом
i think that might help u (probably)
The best way to do it is to put a block near the projector, and a control panel on the block, or use a button panel.
Open the control panel tab after clicking I, F or K on the control panel and search for "projector" or any variant of the word (projec, proje, proj etc, the more letters the less results you get) scroll down to "Blueprint" then click it
Find your blueprint in the blueprint list and double click it.
Then underneath there is Forward, vertical, Horizontal, Yaw, Pitch and (I think "roll") - Play with these settings until the projection has moved where you want it, if you are putting it over a ship, then you have to orient the projection over the ship - A LOT easier if the projector itself if actually ON the ship.
Then start welding. a youtube video would probably help more than reading this :)
Right. Did you read my post at all? I'm trying to set up the blueprints so that I do NOT have to spend ten minutes screwing with offsets and rotation every time I want to project something. You've suggested I do exactly what I'm doing, which is NOT how I want it to work. (Load blueprint, spend ages fighting with random rotation and offset because whoever built the original ship used a landing gear strut attached to the ceiling six blocks behind and to one side.)
thats why i said i might help
something with copy and paste a blueprint(just cant remeber everything)
You can change that in pretty much the same way as you adjust the grid pivot, by pasting your blueprint onto another block, because all the pasted blocks will be considered newer than the ones on the existing grid. This might mean you'll want to remove a block from your blueprint, then paste the blueprint onto an existing block so that it replaces the missing block.
This is wrong. The projector uses the grid pivot which is itself created (and orientation set) when placing the first block of the grid.
To the OP: The only way I know of to ensure that a projected blueprint appears exactly where you want it is to place the projector block down first. This sets the Grid Pivot on the projector.
You can move a grid pivot by pasting the grid onto another grid. At this point the entire combined grid would use the Grid Pivot of the grid that was pasted on.to. There may also be a way to do this with SE Toolbox but I'm not sure because I understand how the game works and place my Pivots correctly to begin with.
Something else I will do in cases where the Pivot isn't where I want it to be and I can't use the paste technique to change it (because the desired location is buried in the middle somewhere) is to figure out the Projector offset values and use a shorthand of them in the Grid Name.
Those are the only ways to do it.
First: I am working with ships I didn't create. One is one of the "random encounter" wrecks, the other is a modified version of the ship I believe it was derived from. Since I didn't create either ship, I didn't have any control over making sure to "place the Pivots correctly to begin with." That is what I'm *trying* to figure out how to correct.
I had been told previously that when making a new blueprint, whatever block the crosshairs is over when you press Ctrl-B will be set as the new Grid Pivot. It certainly *appeared* to be doing this when I was working with different ships a few days ago. Since it's very clearly NOT doing so now, I can only assume I got lucky and somehow managed to place the repair projectors on top of the grid pivot completely by accident.
What method do you use to control where the grid pivot ends up when you are building a new ship? Since I would like to avoid this frustration in the future.
In Creative Mode:
-Go into terminal and enable 'Show Grid Pivot'
-Place a projector block. Note you can see it's grid pivot as they are created when the first block is placed.
-Enter blueprint menu and copy the desired BP to clipboard
-Paste the BP elsewhere. Find the grid pivot of this pasted grid and just make a mental note of where it is (not important just so you learn what's going on).
-Aim at the block surface you want the Grid Pivot to be next to on this pasted grid, and Cut (Ctrl+X) it into clipboard
-Looking at the Projector block, paste the cut grid in against it. Note that the anchor point of the grid you are pasting in was set by the block you were looking at on it when you cut it.
When finished you should have 1 grid: the pasted in BP with the extraneous projector block on it. You should see that the grid pivot is now located at this projector block. If you desire you can delete this projector block and the new grid pivot remains. Rename the grid (the game thinks it's now the projector grid), and copy/update the BP.
This describes that
a) Grid Pivots are placed where the first block was placed, and
b) Remain after block is removed (so long as there are still blocks remaining on that grid)
c) you can manipulate where the pivot is after the fact by pasting the grid onto another grid
Edit: Demented is correct. Apparently the Pivot is no longer the projection source, but only indicates direction. I don't know why Keen changed that. The technique still applies if you don't remove that first placed block.
= You have now changed the grid pivot to > under the ship where the "floor of blocks was.
it will use the new added grid pivot so that is a way to change its position.
Thank you. It sounds like I can accomplish what I've been fighting with by dropping a projector block, copying the ship by pointing at where I want the repair projector to be placed in the finished ship and then pasting it in the correct orientation. Then cutting / copying the ship to clipboard and using it to 'Replace' the one I'm trying to fix under the F10 menu.
And it really does seem weird that they'd change from a fixed origin Grid Pivot to something like "oldest block." It's about the only thing more random and unpredictable that I can think of than the original system. Especially if you're repairing a ship after the fact. (Ship gets shot, armor gets blown off. Congrats, "oldest block" is now a completely random armor block on the edge of the damaged area. >.< ) Good luck figuring out what the origin block is if you're repairing a captured Space Pirate ship.