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The issue is that you can't tell which one that is without throwing a bunch of them up to check.
For example: I want to mine more gold. I have four waypoints on the Earthlike planet that mark gold veins. (I name them so that I can tell Earth from the Moon from Asteroids, but haven't found a better system than "ES-Gold 01" as I place them.) It's been literally months of real time since I placed them. So the only way to figure out which one is closest to my mining platform is to turn them *all* on, and then pick the one I want.
This is compared to the Entity list under Alt-F10. Which displays the distance from the player to the selected grid on mouseover. Just copying this same function to calculate a straight line distance between current location and a GPS point would be *extrememly* helpful.
The only way to do something even slightly similar right now (without mods) is to place a Marker grid on each ore vein. A few armor blocks, a functional battery and a solar panel, and maybe a beacon set to very short range just so that Trash Cleanup considers it to be an "active" grid. Then you can use the Alt-F10 cheat menu to measure the distance from your current location to the marker grid. This is less than ideal, for a *lot* of reasons.
I see, I prefer the easiest way but I understand what you mean.
So you find it easier, if you want more gold, to go through the GPS list, mark each one as "view on hud", then look around and mentally count them off to make sure you're seeing them all (because there's no way to change the text colour), and try to compare the distances you see on the hud?
Instead of having the distance right in the list, like GPS navigation systems have been doing since they came out in the past, let alone the future?
Or did I misunderstand what you find easier? In which case my apologies for sounding snarky. I've been getting more and more annoyed at this as my waypoint list grows.
I have *dozens* of waypoints, and will probably eventually reach into the hundreds. One for each ore/asteroid I've found (so that I know I've visited it), plus "points of interest. They PACK the screen in certain directions. Seeing them is a problem. If only there was a mod that let me see distances in waypoint list itself. Or, you know, group them and turn them on/off as a group.
I know the game can't do it. Was wondering if anyone know of a mod that works with the current version of the game?
I was refering to this : " Can't even SEE the distance to a waypoint!
Sorry I should have specified.
I meant "can't even SEE the distance to a waypoint" in the list. I guess you saw my post before I changed it (you're too quick!!). Again, sorry for the misunderstanding.
I don't know which one I want to go to, because I want to go to the closest one and I don't know which one is closest. I have, just a few days into the game, a dozen cobalt deposits that I've found. I don't know which one is closest to me *at this time*. Which is why I'm looking for a mod that at the very least adds in that information to the waypoint list.
Because trying to look around at all the waypoints in the HUD and trying to determine which is "closest" can be frustrating when the text isn't readable, or hidden behind other waypoints. Since there's no map, I *have* to navigate by waypoints, so not having them up makes it much more difficult.
Yes, I understand that part and I don't have any solutions for this, sorry.
Anyway, I name asteroids like this:
NEA - A - 01
That means Near Earth Asteroid, cluster A, first one I visit. Then I'll append any ores (Fe, Mg, Si) if I happen to spot them. If I'm exploring with a small ship or just hand tools, I'll put an 's' after the number to remind myself I need to return with a bigger ship and scan more carefully.
So if I buzz around a few asteroids, spot a cobalt vein and nothing else of interest I'd get
NEA - C - 25s (Cb)
When I want to find asteroids near me, I only have to turn on the first one in a cluster to get an idea of roughly how far away it is. (So if I'm halfway from Earth to the moon that would be HEA - A - 01, HEA - C - 01...)
It's still extremely clunky, but at least it's something to work with.
The other option would be to create a spreadsheet to calculate the distance, but that's probably even worse since you'd have to cut and paste the values from SE into the data cells. :(
I did find this though, and I know the author is still active with other mods. It hasn't been updated since 2018, but maybe that's because it hasn't broken since then?
https://steamcommunity.com/sharedfiles/filedetails/?id=1223617082&searchtext=gps
Pity. Thanks for trying to help though! Much appreciated.
Can confirm the mod works right now, with other mods as well.
Thanks for that. I'll see if it helps. I'd seen it, but it seemed... clunky. Still less clunky than anything I've come up with though.
Yeah, the HUD point display is good for several in space, but marking every ore pile you find on a planet "Iron" gets cluttered real quick. Delete them if they aren't useful.
Sadly, I've found long names to a detriment, as they more often than not cover other names.
I agree that with more experience I'll probably learn what is or isn't useful. As a beginner in the game, however, I don't really have a clue what'll be useful. I don't really know whether I'll be going back to an area or not. More than once I've passed over making a point, only to realize that darnit, it was probably the closest resource I needed, and now I can't FIND the thing, mainly because maps don't exist.
So I understand where you're coming from, and as I gain experience I can see it working when I'm starting up again. Except I don't know how I'd apply it to asteroids, and that's even worse!