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https://steamcommunity.com/sharedfiles/filedetails/?id=1543200401
Must be connected to the Projo to be able to start building :
https://steamcommunity.com/sharedfiles/filedetails/?id=1543199394
I'm very suprised that a building game in space doesn't let you make things not attached to a grid. Who on earth thought that was a good idea?
Equally, I've just found out you can't build blueprints from projectors if it's not the same grid. Whhhhhaaaaaaaaaaaaatttt???
I guess that's a must with it needing to be joined onto the same grid as the projector, but the fact you need a small grid projector for a large grid ship to make a small one is mental.
I thought that a mothership would be able to make small ships, such as fighters, small cargo tugs, miners, shuttles etc directly from itself. Some very odd decisions in this game.
Because, usually in survival, we set the Projector Block to show one block at a time so the one connected first > "Show buildable blocks only" option. (can see it in above screen)
Yes, must be connected (projector) with a landing gear or rotor or piston.
A lot are able to do it so you should be able to find the solution, that is what this game is all about > "Can you find the solution?"
Maybe try one on the Workshop and that will give you the solution right away
I assumed building something would be far less restrictive, and easier.
I avoid large to small grids on rotors due to them constantly breaking in updates. I like my designs to stand the test of time, which they generally do extremely well.
I've got more idea on how to do it now, but none were as good as I intended. Ah well, off to start the priorities.
While people are reading, I'd like to hear suggestions for the following criteria (I've pretty much got them worked out but am open to better/simplier solutions:
No missile launch if outer door isn't open (outer door will be rotor based, airtight doors too slow). My idea, sensor set to detect when door is shut and turn off console/timer or whatever used to launch them. Or... I think I may have a better idea, but keep it quiet.
Notification to say missile 1 etc is ready. Sensor set to cover last bit of missile and turn lcd on when detected. Plan to have 1 lcd for each missile.
To have welders make missile if it's been launched. Easy to set with sensor, but not sure how to keep them welding and turn off only once its complete.
Likewise just continue the sequence to display its ready to fire. Just time how long a round print takes. I find it more reliable than sensors as missiles count as the same grid if they are attatched with a marge block.
I like the idea of turning off the launch button during reload :)
I forgot about sensors, they work with subgrids, but not the same.
Ps check out the jericho thing in my workshop. That has em all set for auto reload after launch.
Pps Karma tec industries not responsible for fried cpus during the use of the jericho :)
Just if we paste it in creative mode = all connected small ships.grids will paste with it.
All must be connected with Large rotors base + small rotor head on the small grid or connectors.