Space Engineers

Space Engineers

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Mr B. (Banned) Oct 25, 2018 @ 1:27pm
Advice on projectors etc
Trying to make a bay where it can reload torpedoes but I'm failing miserably.

SE seems really stupid for projecting/welding. Might be me though.

I've positioned it correctly, but it says 'warning, out of bounds'. Does this mean it's confilcting with something, it's definately clear of any other blocks.

Secondly, welders won't weld it. I'm in creative, so shouldn't it just do it without having to make materials? In addition, how do I get welders to simply weld and carry on until the projection is built?

Lastly, I need the best method of holding/firing. It's a simple missile, few heavy armour blocks with artifical mass and a battery. The tub it's in has grav gens for launching it.

Now, landing gear or merge block? My expirences show things merge blocks are frankly s**t. Anything detatching from them will not go in a straight line.

Examples, ideas, suggestions welcome.
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Showing 1-11 of 11 comments
Dan2D3D  [developer] Oct 25, 2018 @ 1:39pm 
'warning, out of bounds' = that means the Bp is not connected to the projector block.
https://steamcommunity.com/sharedfiles/filedetails/?id=1543200401
Must be connected to the Projo to be able to start building :
https://steamcommunity.com/sharedfiles/filedetails/?id=1543199394
Last edited by Dan2D3D; Oct 25, 2018 @ 1:39pm
Mr B. (Banned) Oct 25, 2018 @ 2:01pm 
Thanks for the help Dan.

I'm very suprised that a building game in space doesn't let you make things not attached to a grid. Who on earth thought that was a good idea?

Equally, I've just found out you can't build blueprints from projectors if it's not the same grid. Whhhhhaaaaaaaaaaaaatttt???

I guess that's a must with it needing to be joined onto the same grid as the projector, but the fact you need a small grid projector for a large grid ship to make a small one is mental.

I thought that a mothership would be able to make small ships, such as fighters, small cargo tugs, miners, shuttles etc directly from itself. Some very odd decisions in this game.
Dan2D3D  [developer] Oct 25, 2018 @ 2:10pm 
"I'm very suprised that a building game in space doesn't let you make things not attached to a grid. Who on earth thought that was a good idea?"

Because, usually in survival, we set the Projector Block to show one block at a time so the one connected first > "Show buildable blocks only" option. (can see it in above screen)

Yes, must be connected (projector) with a landing gear or rotor or piston.

A lot are able to do it so you should be able to find the solution, that is what this game is all about > "Can you find the solution?"

Maybe try one on the Workshop and that will give you the solution right away :approve:
Last edited by Dan2D3D; Oct 25, 2018 @ 2:10pm
Karmaterrorᵁᴷ Oct 25, 2018 @ 2:19pm 
If you want to print small ships from a large place a rotor, delete head, add small head. Now build a small merge block and small projector. Can still use a large grid piston and welders to actually build it :)
Mr B. (Banned) Oct 25, 2018 @ 3:15pm 
I can do it, but it alters my design for the worse. But I just don't understand the limitation, especially as it started it space with no gravity.

I assumed building something would be far less restrictive, and easier.

I avoid large to small grids on rotors due to them constantly breaking in updates. I like my designs to stand the test of time, which they generally do extremely well.

I've got more idea on how to do it now, but none were as good as I intended. Ah well, off to start the priorities.

While people are reading, I'd like to hear suggestions for the following criteria (I've pretty much got them worked out but am open to better/simplier solutions:

No missile launch if outer door isn't open (outer door will be rotor based, airtight doors too slow). My idea, sensor set to detect when door is shut and turn off console/timer or whatever used to launch them. Or... I think I may have a better idea, but keep it quiet.

Notification to say missile 1 etc is ready. Sensor set to cover last bit of missile and turn lcd on when detected. Plan to have 1 lcd for each missile.

To have welders make missile if it's been launched. Easy to set with sensor, but not sure how to keep them welding and turn off only once its complete.



Karmaterrorᵁᴷ Oct 25, 2018 @ 3:25pm 
I usually tie the reload to tge fire button with timer blocks. So you press fire and that starts the timer for the reload sequence. Lcd displays its reloading then turns on another screen to say ready to fire.

Likewise just continue the sequence to display its ready to fire. Just time how long a round print takes. I find it more reliable than sensors as missiles count as the same grid if they are attatched with a marge block.

I like the idea of turning off the launch button during reload :)
Last edited by Karmaterrorᵁᴷ; Oct 25, 2018 @ 3:26pm
Mr B. (Banned) Oct 25, 2018 @ 3:33pm 
But how'd you get welders to weld without pressing 'fire'? If you add them to timer blocks, there's nothing but turn them on or off.

I forgot about sensors, they work with subgrids, but not the same.
Karmaterrorᵁᴷ Oct 25, 2018 @ 3:38pm 
As far as i remember if they are switched on they weld. Thats how i build my printers aswell :)

Ps check out the jericho thing in my workshop. That has em all set for auto reload after launch.

Pps Karma tec industries not responsible for fried cpus during the use of the jericho :)
Last edited by Karmaterrorᵁᴷ; Oct 25, 2018 @ 3:42pm
TheWonderer Jan 3, 2019 @ 11:48am 
So does anyone know how to build a blueprint with a large ship and make it also show the small grids on it as well... Example i am building a large ship but it also has some small parts on it anyway to make it build the small parts as well?
Dan2D3D  [developer] Jan 3, 2019 @ 1:20pm 
Not using a projector block = No :steamsad:

Just if we paste it in creative mode = all connected small ships.grids will paste with it.

All must be connected with Large rotors base + small rotor head on the small grid or connectors.
Last edited by Dan2D3D; Jan 3, 2019 @ 1:20pm
Technically dans right, you cant do it all in a single projection. You would have to go creative, sepperate the small parts and make individual blueprints for each. Then add the rotor and small head. Slap on a small projector and project the next part :)
Last edited by Karmaterrorᵁᴷ; Jan 3, 2019 @ 3:08pm
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Date Posted: Oct 25, 2018 @ 1:27pm
Posts: 11