Space Engineers

Space Engineers

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flimp Oct 23, 2018 @ 6:06pm
update making me reinstall all my mods
just wondering why this is and if everybody is having this issue
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Showing 16-30 of 52 comments
flimp Oct 24, 2018 @ 9:33am 
@scoobn it don't work like that because it's a new format. The old file was a .zip and new is a .bin. you could reformat I think but it's may be best just let it download them.
Last edited by flimp; Oct 24, 2018 @ 9:34am
Scoob Oct 24, 2018 @ 9:37am 
@flimp - I didn't have to do anything in the end, the hotfix sorted it. No re-downloading anything :) This is how it should be, change the format sure, but make it seemless to the player. It looks like this was their intent, and the hotfixed version does exactly that. Both my original game and a fresh new game work fine without me doing anything. I'm less salty now :)

Scoob.
Last edited by Scoob; Oct 24, 2018 @ 9:39am
KPD87 Oct 25, 2018 @ 11:03am 
Originally posted by KPD87:
Not sure what is going on, but here it goes.

I have sh*tload of mods & scripts added to my game. I can load the old save just fine, but it gives me multiple errors with multiple mods I want to use. I'm quite sure that most of those mods have nothing to do with the latest patch (Airtightness overhaul) and it seems to be that I can't figure where the mod folder itself is so I could delete it and reload all my mods to see if that helps.

Well. There was simple solution to get rid off all those silly errors. Uninstall, delete manually all folders related to SE (including workshop folders) and then install again. No need for unsubbing any mods from workshop though; Game will automatically load all needed files when creating world or loading save. (does it also if you play offline survival).

Before doing this I got lots of errors if I created new world or loaded old one, no differences there. Now all works like charm with new world. No errors at all.
Dan2D3D  [developer] Oct 25, 2018 @ 11:13am 
Tip

I usually delete the content of the SE Mods folder in appdata to clear the corrupted ones and redownload all Mods on loading.

And I did not lose any of the Mods in the SE Mods folder but, I think, it is no big deal cause losing Mods = will be dowloaded auto cause we are sud to those on the Workshop.
Last edited by Dan2D3D; Oct 25, 2018 @ 11:14am
Dan2D3D  [developer] Oct 25, 2018 @ 11:15am 
Oh! Another thing > Mods will show up in game ONLY if the "Experimantal" is enabled in game options.
Khodeeakh Oct 25, 2018 @ 8:34pm 
All usefull stuff Peeps. Thanks. I'll carefully pick through and rescue my life... I mean build.
Scoob Oct 26, 2018 @ 3:48am 
Originally posted by Dan2D3D:
Tip

I usually delete the content of the SE Mods folder in appdata to clear the corrupted ones and redownload all Mods on loading.

And I did not lose any of the Mods in the SE Mods folder but, I think, it is no big deal cause losing Mods = will be dowloaded auto cause we are sud to those on the Workshop.

I think this is a really good suggestion. All my original mods remain unchanged - same file names etc. - however, the one new mod I downloaded after the update had rolled out* had the .bin suffix.

There does appear to have been a couple of bugs here. The first one, which the hotfix sorted for me, was no mods showing - but only when trying to start a new game, my old one loaded and worked just fine. The second one is this weird Offline mode not working thing.

What does concern me though is that the one mod I have that's a .bin suffix is the one that prevents me playing an offline game. If I activate it, I cannot use Offline mode any more - the game will refuse to load, giving an incorrect message saying I need to convert my save to Offline - it already is Offline. If I remove the mod however - so NO .bun suffixed mods are in my list - then my offline game works just fine.

If I delete my downloaded mods and let the game re-download them - presumably in the new .bin format - I wonder what might happen? Guess there's one way to find out, though I really don't want to break my game in progress, but I will start again if that's the only way forward - I want to tweak my mod list some more anyway.

I do worry that I might be making rookie mistakes when it comes to modding, as I've not had the game long at all. Things did all appear to be working just fine prior to the update though. The thing is, from my perspective at least, is that SE has to be modded to offer sufficient gameplay outside of just sandbox building. If you like just sandbox building that's fine of course, but I was reasons for my creations to exist and to be able to challenge them vs. an AI. I might get into MP at some point, but I need to practise more first.

* I subscribed to it on another machine, before I fired up my gaming PC later and it downloaded the update.

Scoob.
Dan2D3D  [developer] Oct 26, 2018 @ 8:36am 
"What does concern me though is that the one mod I have that's a .bin suffix is the one that prevents me playing an offline game. If I activate it, I cannot use Offline mode any more - the game will refuse to load, giving an incorrect message saying I need to convert my save to Offline - it already is Offline. If I remove the mod however - so NO .bun suffixed mods are in my list - then my offline game works just fine."

" new .bin format " = :riddle:

@Scoob

Weird cause I never had this kind of problem and I play since 2013 ;) ... I can use all Mods even if I play Offline, so I really don`t know why you can`t = :riddle:


Maybe time for you to report to the Devs and DON'T Forget > ONE bug per report, this way you will have a Dev reply and know more on what is going on your side.
Last edited by Dan2D3D; Oct 26, 2018 @ 8:38am
Scoob Oct 26, 2018 @ 11:05am 
Hi Dan2D3D, I'm just trying a purge of the Mods folder and allowing the game to redownload them all as a control...

Ok, it was doing that as I typed, and now my save is totally broken, loads of warning upon load and missing items...let's try that again.

Hmm, ALL my mods, while appearing present and correct, are now generating critical errors upon loading the save. I'm a little confused by this.

So, I purged the following folder of all data:

"...\Steam\SteamApps\Workshop\Content\244850"

In it I had loads of numbered folder corresponding to the various mods.

After allowing the game to re-download all the mods, I now have a single numbered folder within here, suggesting most of my mods are missing and the game hasn't re-downloaded them.

Note: the newly downloaded data ISN'T suffixed with .bin.

Equally oddly, when the game says it's downloading mods, it's not. It's starts at 34/37 complete : 301MB / 975MB but actually makes no progress. No way can my connection download that first 301MB in a couple of seconds!

Basically, the game is NOT redownloading the mods, hence my errors. Is there something else I have to clear out for this to work as it's totally broken in this state.

I can't even start a new game, as SE is simply not downloading the mods...they're all there, available to be added / removed in the normal way, but their data isn't actually present. I don't think purging the folder was a good idea lol.

The only way I've been able to fix this, and it's not really a fix, is to copy all the Mod data I deleted back again - yep, I backed everything up first.

So, for whatever reason, when I delete the contents of the Mods folder the same DOESN'T re-download them fully. Is this a Steam error or a game one?

Edit: Btw: I hear what you're saying re: doing a formal report, but do Keen pay attention to modded game issues? I mean, it's a bit much expecting them to find and download my various mods. More concerning is the fact that the mods aren't downloading at all when they're deleted. Something Steam should just handle automatically.

Scoob.
Last edited by Scoob; Oct 26, 2018 @ 11:49am
Dan2D3D  [developer] Oct 26, 2018 @ 2:08pm 
Yes indeed, reporting modded worlds is not really a good idea cause it is too hard to find the problem because the world is modded.

The Mods I use are OK but I always test one Mod at a time in a Empty world before adding to my Fav save.

By testing = I know if the Mod is working good so I will add it to my save.

And I use only modded Gyroscopes and thrusters, well only the ones I need for my absurdly Huge ships where the vanilla blocks are not working or I would have to add too much to be able to move the ship.

For the rest of the Mods on the WS = I use only one at a time to have more fun but I don't need Mods in this game so I don't use much and because of that I will not be a good helper with worlds
that uses a lot of Mods.

I also don't like to troubleshoot and fix my modded worlds on every game update.

As always => testing needed.
Last edited by Dan2D3D; Oct 26, 2018 @ 2:10pm
Scoob Oct 26, 2018 @ 3:33pm 
Could you do me a favour and break down the process you use for clearing out your mods so the game re-downloads them please? I'm assuming I'm doing everything right, but perhaps I'm making some Rookie mistake.

I can see that I have TWO locations that appear to have mod files:

On my C drive I have mod files in:

[username]\Appdata\Roaming\SpaceEngineers\Mods

These are all .sbm files of various sizes.

Also in the folder:

...Steam\steamapps\workshop\content\244850

I have lots of numbered folders, more than I have files above (41 vs. 51) and each of these folders has a numbered file ending "_legacy.bin" which I understand is the NEW format, so these should, in theory, be updated mods.

I tried clearing out both of these folders, at the same time and separately (I have backups) and when the workshop folder was cleared out, my mods were gone as expected. However, while the game appears to try to re-download them it evidently fails and I get no message to say it has, until I try to load a game or start a new modded one.

When I examined the contents of the workshop folder after it'd failed to download the mods again, there was one entry initially. This was, as before, a numbered folder, but it had other folders and files within in - it wasn't a single .bin file like the ones I cleared out.

While each time I tried to load the game it didn't show the checking for updates (mods) screen for more than a second, a couple of extra numbered folders did appear over time. So, perhaps some of the mods were downloading.

I'm sort of at a bit of a loss now. When restoring all files in both folder to what they were, my game loads fine offline and a new one can be started. When I clear out the folder though, expecting Steam to re-download everything...well, it breaks and I cannot load my game either online or offline, nor can I start a new one.

I've asked steam to verify the game folder, and all is well.

If you do have any more advice, I welcome it.

Scoob.
Dan2D3D  [developer] Oct 26, 2018 @ 4:08pm 
First I never had to go to the SE Steam folder to mess with the Mods, Blueprints and Saves.
I also don't mess with the "Workshop" folder.

Only here :
C: users / your username / appdata / roaming / spaceengineers

and I always setup the Mods from the in-game menu.

I go to the SE appdata Mods folder only to delete the Mods when some are corrupted or not loading properly in my world.

So I don"t know what can happen if you delete files in the Steam SE folder = I don't think it was a good idea to mess in there.

Verify the game chache :

- Right click on Space Engineers in your Steam Library.
- Go to properties.
- Go to LOCAL FILES tab.
- Click Verify integrity of game cache
- When done try the game.
Dan2D3D  [developer] Oct 26, 2018 @ 4:11pm 
Maybe a new fresh game installation will help!

Cause I know that you already verified the files.
Scoob Oct 27, 2018 @ 4:59am 
Thanks @Dan2D3D - I evidently miss-understood what you meant when you said to clear out mods and let the game re-download them. I thought it'd work like other games and simply download a fresh copy - allowing the format to update as needed. I'd not even looked for the folders in quest until I thought I needed to lol.

I think I might just be stuck going into Online mode while playing if I want additional mods - I'll do some more testing later.

I'm still not quite sure of the difference between the AppData mods and Workshop mods...the former are single .sbm files, the latter these .bin files. The naming suggesting that these are the old files - they've got a "legacy" tag of course - but removing them breaks things and the game cannot re-create them once gone.

I can delete all the AppData mods and load the game just fine, so that can't be the current location right? I think I've read too many posts on this and confused myself thoroughly lol.

Scoob.
flimp Oct 27, 2018 @ 7:33am 
Hmm might try to upload your map to the ws then try to run it as a ws start. This may make it download the mods right. Not sure why it would make a difference but with the downloads being different now it may make the game recheck all your mod folders.
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Date Posted: Oct 23, 2018 @ 6:06pm
Posts: 52