Space Engineers

Space Engineers

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Rhys Oct 18, 2018 @ 4:34am
Timer block not working?
Not sure if this is a bug or just me.

I’ve set up a hanger door to open and a piston to retract then the doors to close again using Timer blocks like below

Timer block 1 no delay - open doors, start timer block 2
Timer block 2 5sec delay - reverse piston, start timer block 3
Timer block 3 5sec delay - close doors

The problem I’m having is the delays don’t seem to work on the timer blocks

What happens is I start timer 1 it opens the doors and starts timer block 2
Then timer 2 reverses the piston and starts timer block 3
Then timer 3 closes the doors.

All this has finished by the time timer 2 has counted the delay down.

Can anyone help?
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Showing 1-6 of 6 comments
Toastie Buns Oct 18, 2018 @ 5:04am 
The only obvious reason it would do this is if you'd set the timer blocks to 'trigger now' instead of 'start' when you set them up.

I made a swing yesterday with a 40 second delay on a timer block and it works fine, so they aren't bugged in general
Rhys Oct 18, 2018 @ 5:08am 
Yeah that was one of the things I did check and it was setup to start not trigger now, I’ll have to go back and try it later, might just have been something obvious that I was missing :/
Toastie Buns Oct 18, 2018 @ 5:10am 
It's more than likely this, since they are doing the actions you want them to do, just too quickly (which is what trigger now does)
Start will start the countdown
Rhys Oct 18, 2018 @ 5:38am 
I’ll double check it again for that but I’m pretty sure it’s not because in the K menu for the timers it has the countdown going and it shows up yellow in the world but it’s already activated it’s list before it goes green/countdown finishes.

I’m guessing it’s something else really obvious but I spent about 2 hours playing with it. Might just be abit of not being able to see the forest for the trees type of thing.
casualsailor Oct 18, 2018 @ 7:33am 
My suggestion to fixing issues like this is always the same. Get away from the thing that isn't working and model it. Practically every time I find the answer very quickly.

In your case create an Empty Creative world. Place a small platform about 10x10 with a battery and a command seat.

Then place 3 timer blocks and 3 lights on posts such that you can see them from the seat.

Then sit down and configure the first one to do what you want substituting the turning on and off of the light for the action you will trigger in your real setup.

Making it simple like this helps to focus you on what is important. Using a light for an action and being able to see all the timer blocks start and stop help you solve issues as well.

Many times I've been in a similar situation where I thought I had things configured correctly when that second light turned on without delay and I was able to find my issue right then and there.
Last edited by casualsailor; Oct 18, 2018 @ 7:37am
Rhys Oct 19, 2018 @ 5:40am 
Tried it last night all worked fine with the exact setup I had, not sure what the problem was in the end. Might have just been a game bug happening on the day or me not being able to see the obvious error.

Thanks for the help though
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Date Posted: Oct 18, 2018 @ 4:34am
Posts: 6