Space Engineers

Space Engineers

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Grids keep loading all the time??
Recently I downloaded a new world and found it is very laggy even in the deep space with any other grids 1000kms away. And the shift+f1 meun always says that I have too many invidual blocks to update, and many grids have problem with azimuth, elevation, etc.. Does this mean that these grids are kind of loaded in a static way?
Originally posted by Dragon Crisis Core:
How many blocks do you have built if you have more then say 100k blocks in your game world yes. The game still has to store data and grids that are considered mobil have to be updated rotors and pistons actively in use regardless of distance to player still need physics update. Reactors power grids etc all need to be actively calculated. Basicly anything that is running even if your using a server supported concealment program still has to be processed in sp this is much more aparent because your client is processing all this data.
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How many blocks do you have built if you have more then say 100k blocks in your game world yes. The game still has to store data and grids that are considered mobil have to be updated rotors and pistons actively in use regardless of distance to player still need physics update. Reactors power grids etc all need to be actively calculated. Basicly anything that is running even if your using a server supported concealment program still has to be processed in sp this is much more aparent because your client is processing all this data.
MekaDovah May 6, 2018 @ 6:11am 
I find it strange how readily this warning can come up as it does on the various easy starts with what Keen provided to us by default. How can we be expected to build anything if what we start with it is already "too much" for the game?

I tend to turn block limits off and just ignore the game's whining and things mostly work okay. Only when I notice actual slowdowns do I start looking for stuff to delete.

These days I find the biggest offender towards that though are scripts.
Last edited by MekaDovah; May 6, 2018 @ 6:14am
载入中... May 6, 2018 @ 9:29am 
Originally posted by Dragon Crisis Core:
How many blocks do you have built if you have more then say 100k blocks in your game world yes. The game still has to store data and grids that are considered mobil have to be updated rotors and pistons actively in use regardless of distance to player still need physics update. Reactors power grids etc all need to be actively calculated. Basicly anything that is running even if your using a server supported concealment program still has to be processed in sp this is much more aparent because your client is processing all this data.

Why Keen tries to update the physics of a grid that is too far away? I think no one cares that minor stuff compares to the lag it causes?
ShadedMJ May 6, 2018 @ 9:50am 
Originally posted by Ordpus:
...Why Keen tries to update the physics of a grid that is too far away? I think no one cares that minor stuff compares to the lag it causes?

Short answer : Because the grid far away is likely doing something. Could be a remote mining drone slowly going through an asteroid and refining ore to ingots. In the process it might receive scrapes and might break down. That's voxel updates, inventory updates, and physics updates. Also, you could remote control those far away ships.

Observation : This is both good and bad aspect of Space Engineers. Games like Minecraft unload areas from memory which reduces lag, but if you actually wanted that to keep running, you can't unless you built it in certain areas. Space Engineers keeps all the grids loaded even if they aren't doing anything, because they might need it, but this makes lag.

I've had previous Space Engineers games (long ago) grind almost to a halt because the game spawned in random encounter and they left the area but were still in memory. Using space master mode, I find there were several spawned ships that were 5km away but now 150km away but still in memory and being processed. Since then Keen cleaned up the routines for that.
Last edited by ShadedMJ; May 6, 2018 @ 9:51am
Stollie May 6, 2018 @ 11:58am 
If you're seeing azimuth etc. that sounds like you have a bunch of rotors/pistons somewhere doing stuff as well which would wreck your sim speed.

There is a mod on workshop called NPC Performance that I've been meaning to try and also apparently Torch server addon does concealment a lot better than Keen's for dedicated servers if that helps.
Last edited by Stollie; May 6, 2018 @ 11:59am
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Date Posted: May 5, 2018 @ 7:44pm
Posts: 5