Space Engineers

Space Engineers

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Terrain autolevel broken?
So i used to use it a lot some time ago, but now it seems like it just never aligns to anything. It makes random shapes instead of flat surfaces no matter which axis i pick...
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Showing 1-5 of 5 comments
Karmaterrorᵁᴷ Apr 10, 2018 @ 11:30am 
Do you mean voxel hands?

If so iv found there rotation axis is fixed. Unlike blocks which rotate seemingly based on cam orientarion. Makes it a pain in the ass if you fly around the voexl brush thingy :(
Roger the Shrubber Apr 10, 2018 @ 11:31am 
Originally posted by Karmaterrorᵁᴷ:
Do you mean voxel hands?

If so iv found there rotation axis is fixed. Unlike blocks which rotate seemingly based on cam orientarion. Makes it a pain in the ass if you fly around the voexl brush thingy :(

Yeah man. But i swear it worked in earlier updates. I just can't for the love of god remember if it was a planet update or pre-planet. I'm playing this game for quite a long time so all memories sorta blend. Wish they fixed it... Now we need it more than ever. :/
Karmaterrorᵁᴷ Apr 10, 2018 @ 11:36am 
Agree an it was defo post planets it changed because i remember it acting more like a block with understandable rotation.

Just a heads up aswell. There is a saving bug atm where if you edit voxels too much game wont save. Try to use it a bit sparingly for now :)
Roger the Shrubber Apr 10, 2018 @ 11:38am 
Originally posted by Karmaterrorᵁᴷ:
Agree an it was defo post planets it changed because i remember it acting more like a block with understandable rotation.

Just a heads up aswell. There is a saving bug atm where if you edit voxels too much game wont save. Try to use it a bit sparingly for now :)

Oh jesus lol, i was just digging up a gigantic underground base 2 days ago. Luckily it saved just fine. D:
CelticChaos Apr 10, 2018 @ 12:06pm 
The voxel save bug raises it head across multiple saves. So you if you modify voxels (one and done) you should be fine. It is when you dig a little, save, dig a little more, save, and so on that it really becomes a problem. There is an easy work around though if you get caught with this bug. Check the KSH forums it has been posted a couple of time in the bugs section.
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Showing 1-5 of 5 comments
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Date Posted: Apr 10, 2018 @ 9:12am
Posts: 5