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Hm...(Looking at list of blocks)
Air vent? Conveyor Sorter (might be an issue)? Cryo chamber? Medical Room? Oxygen farm? Piston head? Advanced rotor head? Hydrogen thrusters? ...
Or you could put down blocks that have inventory but you can only put certian things in them like Reactors, most weapons, oxygen generator, ...
Might be easier to first put down a large cargo container and then add the small cargo containers where needed. When you open up the small ones the inventory will show the large cargo as the second inventory location.
med bays, cryo chambers, tanks, extra, all have inventories.
Heckl even large ship pilot seats and chairs have inventories though they are inaccessable.
Off-topic : It seems you can't put a med bay or cryo chamber on a voxel.
Assemblers, o2 generator, refinery, arc furnaces are other options, but to suit the OP apparent need, sitting in a piped cockpit gives you the same function of access
Why exactly do you not want to use Cargo Containers in these places?
Because I don’t like it adding extra inventory space. It’s one more thing that shows on the list of inventories.
All these replies are helpful, thank you. From what I can gather, there is no solution that I am happy with, so I’ll just tolerate a cargo container. Really wish I could just access the conveyor system directly.
It has a limitation in game control functionality in transferring to the Astronaut I can't do anything about without adding an inventory to the actual block.
Same as Advanced Rotors Heads and Piston Heads, but if you don't mind that limitation, you're good to go :D
My way of doing it is to have a central, main cargo (usually a large CC) with a connection doubled up, one is pass-through, the other one is a pull-into-main-cargo sorter set to drain all. Then, as the access points I use small CCs, but set them to not show up in the inventory screen.
Then, if I want to access the cargo for whatever reason (e.g. pulling items for the Build Planner), I am able to, but whatever is put into that container will get sucked into the main cargo, and the small CCs inventory is hidden, so I don't have to scroll through tens upon hundreds of them