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And just to mention it in case you didn't notice but you can as example place 3 of these welders beside each other to increase the welding speed of the center point.
-Standard setting the game auto selcts for new worlds.
-Placing a multitude of welders side by side is not possible on a small ship designed to get into tighter spaces.
-It is at most half the welding speed as the hand welder.
-I need to ram the welder tip into the block to get it to function at all, whereas the hand welder has something like a 4 block weld range.
-Due to the welding speed alone I can build with my hand welder faster than the ship welder even taking into account making trips to the cargo container. Saying 5 times faster was an obvious exaduration, but no less the point.
It's the same kind of foolishness that makes the small ship drill more effective than the large ones.
One can only hope that they correct this. In the meantime I can only suggest that you use the same Nanite welding mods that the devs and video content creators rely upon.
Marek mentioned that some features might be dropped from the game prior to release. I don't know if he was speaking of welders and grinders but its possible.
That would be fantastically stupid, but then again we see devs like Frontiere and how they handle ED...
I already tried a range mod for the welders but it didn't do anything.
Sure since they reduced the area that is hard to achieve in a real application by hand but if you have an automated system that is quite feasible while you'll usually use more than one welder for that in the first place.
Welding blocks in a corner or inside a ship ist sill something we need to do by hand but that is exactly why i never started to build a ship from outside inwards but always started with the core parts as that way you have much less hand welding to do.
For me with the default settings a elite hand welder is ~2x as fast as a single small and large ship welder. While the large welder will drop depending on the number of blocks welded it will be able to weld a maximum of 17 blocks at a time (unrealistic i know just as max) as any block around the welder head and above in the same matrix will be welded.
Making a small large ship with welders very potent for large structures.
Yes you have to 'nearly' touch the block being weld with the tip of the welder head (small ship welder) if you don't like that use a large ship welder.
The small ship welder is less powerful in regards of pure welding speed but even if you have a cargo drone following you around with your hand welder once you weld something like a refinery or a reactor it will take much longer to aquire the materials when you have a 'normal' or even realistic inventory.
If one doesn't like the building speed just install a welder mod (not one modifying the existing ones) or just install a nanite factory mod which will turn your game into a pseudo creative mode as long as you feed the system the required resources.
With that an automated shipyard doesn't even need a script to build a ship effectively.
PS: The area reduction of welders is already 1 1/2 years old thou.. or am i missing something?
PSS: Yes i tested both small and large ship welders while writing this post as i wasn't sure if they again changed something.
Unmodded they can weld one block, THE block you ram with them. That is it. Though now that my friend and I are building a much larger ship then a welding ship could be usefull; ONLY, for placing the material. My friend will then hand weld.
Well i testet it in an unmoded world. A small ship welder can weld up to 4 blocks. 'Ram'*1 the welder head (perpendicular) into the crosssection of the four blocks and all four will be welded, the falloff is tiny so you need to place the head very well.
If you're not satisfied with small ship welders then switch to the large ship welders.
I do not count having to snipe a 6X6 pixel area as being able to do it, though you may disagree. And I'm pretty sure I already mentioned a large ship won't do because of size. Either way, the devs nerfing them from usefull to....this.... Is laughably stupid as the only incentive for use (at least for the small ones, I will eventually get around to making a large one to test for building large vessels out in the open) is for placing the components, then getting out and hand welding. A joke no matter how you look at it.
My welders are also unmodded. I tried one that increases their range to a few blocks but it failed to function in any fasion for me.
I don't know what you want to weld exactly but with the range of the large ship welder not working out it must be a quite intresting layout if you can't manage to weld it up with a large ship welder.
The things you're supposed to weld with ship welders are larger assemblies where you can use multiple ship welders to speed up the process. As long as you don't build a lot of tiny inlets into the structure it should be possible to use 3 small welders and usually where you can use 3 small you can also use two large to do the job.
If your specific design isn't doing well with the size of the welders then that is like it. Most designs i've seen so far go very well with ship welders.
If you don't like the ship welder then get yourself a mod that is still maintained and suits your needs. There are countless mods and usually those rated high and were updated in 2017 should work.
Like if the size of the shipwelders is a problem then use azimuths which are just 2x1 small blocks (1x1 base + 1x1 head) so you can place 9 of these in place of one normal small ship welder. I believe their range should still be the same as a normal small ship welder.
https://steamcommunity.com/sharedfiles/filedetails/?id=471186321
Or get yourself the nanite factory if you want to get around welding anything yourself completely.
https://steamcommunity.com/sharedfiles/filedetails/?l=german&id=655922051
Both small and large ship welders have been nerfed as you could build very powerful and low demanding selfreparing hull settings.
But they're still very useful for automated systems. Even very simple ones like just welding a weapon onto a weapon mount.
Or like having a fully automated grav gun.
Or having a fully automated shipyard that constructs ships using pistons / rotors moving a smaller number of welders around the ship until it is assembled.
You can also use them to automatically build a space tether etc. etc.
But there are little arguements against using some mods. (Mods need to be maintained to work being the only reasonable for staying purely in vanilla)
I can recommend azimuths stuff as a whole as he has a lot of useful and fun small ship modifications. Like small grav generators which makes it possible to build small ships with a gravity drive without having to resort to having a large rotor and gravgen inside using up a lot of space just for that.
There are a number of great mods out there with which you can adapt the game to your liking. And as the modding API isn't that hard to get into you could even maintain / create mods yourself.