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2. Yes and No, Servers are a hit and miss. Groups same thing.
3. To a point you can experiance everything solo, but I would recommend playing with others to maximise your experiance and to make the game feel like less of a grind.
I've had the game since it was a free beta download when it was first released almost 5 years ago. I haven't played it often for that long but it's a great sandbox to continually return to. There's always something to do, something to build, something to figure out, somewhere or something to explore. If you like sandbox / build-stuff games (it's comparable to Garry's Mod) this is one of the best ones of those and worth the $25 they're asking in my opinion.
It is but it's never been full of packed servers like other games you seem to be in to. I looked at your profile to see if it's like any of the games you play the most and it's definitely not. The multiplayer is no where even close to as active as Dota 2 or Counter Strike and it's different from Stellaris because Stellaris seems to be an exploration game. Space Engineers is primarily a Sandbox / Survival game. You can find a multiplayer game in Space Engineers but it will usually have 1 to 4 players on it that are pretty much doing their own thing and chatting.
Some players spend hours and hours on end building something just to spend less than 2 minutes after all of that time spent figuring out and building to destroy what they made crashing it in to things.
Maybe that's for you too? It's not for me. The building part of it making contraptions is for me, personally. I don't play the multiplayer much at all. I might have a combined 3 hours playing online on a server in the 5 years I've had the game. Check my profile in the games section and see how many hours it says I've played if you like. Almost all of it was in single player modes.
You can definitely find something to keep occupied with at any time in this game.
Yes. I have yet to experience and do everything. There are so many ways you can play the game both multiplayer and single player the possibilities are endless. If you can imagine it, there's a way to build it. It allows you to continually play it however you want. There is no story line really but it is an adventure and there are pirates in the game you can wage war against both in all single player and multi-player modes.
The maps / worlds are an unlimited size so getting away from pirates if you'd want to is easy to do. You can even been in antenna range of them and they leave you alone for the most part.
I haven't bothered with the pirates yet. I spend my time in the game building stuff mostly, or at least trying to.
Unfortunately, something they did in a recent update really screwed up the performance, as now I'm getting a lot of hitching due to block physics with less than half that.
Perhaps wait and see if they're on a path to making it better or breaking it some more.
goals can expand in a multiplayer enviroment, in a solo enviroment combat is pretty minimal, a random encounter is generated once in awhile, but in a multiplayer enviroment with some friends, a lot more can be done.
I dont really care for multiplayer myself. I dont have time for it & be invested in a server, I usually barely even start my computer during my work-weeks (12-13h shifts, 5-4 schedule)
It's a true sandbox experience, in that there are no real goals in Survival, except to survive, which is pretty easy. But that means you can get on with the task of building, without being constantly harassed by AI enemies, or the need to eat every 5 minutes like most survival games.
All you have to do is build. There's nothing else. There's no content. There's no GOAL. There's no tech trees. There's no "survival aspects" aside from Oxygen. There's no real AI. There's just nothing there. It's empty. The game itself is MASSIVE but with nothing in it.
You can build anything and everything you want (within SE's flawed limits), but after that... Nothing. There's nothing else you can do, and because of that, this game becomes the type of game that you go on excited to make something, you look around or maybe even get started a little bit, then say "Ugh, there's no point." and finally close it.
"Solo" experience here doesn't mean anything other than you're building alone. You can play on MP and still go solo. It means the same. There's nothing in this game. Nothing.
You could, however, find mods that add NPCs that really don't do much but chill until you get to them, that'll add maybe a few hours (or minutes) to your gameplay, which then makes you close SE and play something else with more content. This is obviously SP only.
This is the sad truth, and anyone who says otherwise doesn't know a damn thing about this game.
Single player is just flat out boring, unless you're new. If you're new, and you go into Multiplayer first thing, that's a mistake. You need to learn the basics on your own, and go from there. I didn't start on MP until a good 200+ hours in.
Multiplayer dedicated is severely unstable, especially with mods and no block limits. It has been like this for years, and hasn't changed. At this point, Star Citizen has better chances than this.
I know this seems very negative and it is meant to be because people need to know the harsh truth when buying something, but the game itself is fun and there's nothing like it out there. Whether you choose to buy it or not, depends on you.
whatever you want, with game limitations of course. you can build an unmanned walking hunter monster robot (by Helipatsui) Automining unmanned drones, mechanical spiders, cars, trucks, space whales, and so on
2) Is the playerbase active?
this is not a massive MP game, the player online base was always between 2000-3000 people 24/7 since 2014. But people play coop with 2-4+ people, is not a battlezone battlefield in space type of game. EDIT: There is like 5k+ people online right now
3) Can i expirience everything in the game if im playing solo?
2600+ hours 4+ years, always playing solo, Creative, Survival, Custom Scenarios, Custom Campaigns
if you want to have fun and actually mess around and crash stuff, prepare to be frustrated by never fixed bugs though.
I just want to crash a ship into a planet without it sinking into the planet, but for years now they have not fixed this.
Has it been years, I thought it was only one or two. Not that is a huge difference lol.
But your right, this is a annoying bug, one which I also hate as well, I think this is one of those things they plan on not fixing and telling people its a engine feature. Also this happens without the use of any mods, if your going fast enough when you hit the ground, the game doesnt register the collision and your ship falls through.