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Uh, I'm sure the video might help a bit, but I was sort of hoping for a written explanation. This is because the setup I described actually used to work for me; now it doesn't.
Oh right. I tried that, and it actually didn't work. Sorry for wasting time, I'd just like to get this resolved.
For spaces with an interior volume larger than 3000 blocks inside (30x20x5) you'll want additional O2 tanks for servicing that room. For cases larger than that, or larger airlocks, you'll want to have a non-connected system comprised of just O2 tanks set to draw from an airlock to exhaust back into the room.
This is so far the correct answer, thanks! Although how would I be able to account for the additonal small amount of o2 constantly used up by the player's suit when in the room?
Alright, I know it's been a while, and I'm working on a new spaceship. I've incorporated the system you described to work with the ship's airlock. The pattern is: O2 generator, tank with stockpile and auto-fill, turn off generator, add default tank, connect to...to pre-existing air vent? Can the new tank do its thing when attached to an air vent that's already there? Or do I have to add the vent after the tanks? Because right now, I'm afraid the problem is still happening. If you have any solution, that's fine. Thanks.