Space Engineers

Space Engineers

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Delta00 Jan 28, 2018 @ 1:19pm
Food and Water system for survival
I just want to say that the survival in this game sucks. Once you get power and oxygen there isn’t really a point to explore the other worlds. That’s why I think they should add a food and water system.

Think about the challenges this would add, having extra space on a ship for supplies and equipment to grow food and filter water.

I want to see what the community thinks and wonder if they are interested in it
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Showing 1-15 of 37 comments
ShadedMJ Jan 28, 2018 @ 1:23pm 
You could do a search and see this topic is brought up about once a month. I suggest you look at it because it shows good examples of an implementation of food that might work.

http://steamcommunity.com/app/244850/discussions/search/?q=food&gidforum=864979455575638228&include_deleted=1

Water does not work with the game engine, and is not on the horizon as a possibility.
casualsailor Jan 28, 2018 @ 1:36pm 
Your complaint is predicated on the idea that Keen is trying to produce a "survival game." I'm not sure that is in fact the case.

http://steamcommunity.com/app/244850/discussions/0/1693785035830848048/
TheEffectTheCause Jan 28, 2018 @ 3:18pm 
once you get food there isnt a point to explore
cptsavarus Jan 28, 2018 @ 3:19pm 
Oh god not this again! :steamfacepalm:
TheEffectTheCause Jan 28, 2018 @ 3:21pm 
what you need is some point to playing not another reason to prolong people figuring out theres nothing to do
Zombunny Jan 28, 2018 @ 3:22pm 
Or you know, self motivated goals. This is an engineering game.
Last edited by Zombunny; Jan 28, 2018 @ 3:22pm
TheEffectTheCause Jan 28, 2018 @ 3:23pm 
yeah like build a cool ship then you know... explore....
BurlsoL Jan 28, 2018 @ 6:04pm 
Originally posted by TheEffectTheCause:
what you need is some point to playing not another reason to prolong people figuring out theres nothing to do
But for some silly reason people seem to get hung up on the idea of 'survival' games being such that you are constantly having to eat and drink every 10 minutes rather than being able to spend that time progressing toward meaningful goals. They would rather spend 95% of their time trying to micromanage their own basic needs than spend 95% of their time building new stuff or progressing through capabilities.

This game has goals. Fairly well defined ones.

1). Ensure that your starting facilities have enough energy and ice to keep functioning and keeping your life support systems (oxygen, power, jetpack) active within your current environment.
2). Build a simple scout ship and locate and collect all resource types so that you can produce needed components.
3). Setup or improve your base area so that it can defend itself from drones and can connect with purpose built ships.
4). Build a reasonably capable mining ship that can use the defined connector and handle the environment present. Then collect more resources.
5). Upgrade ore processing, assembling, and storage as well as power generation. Add further docking and ship storage areas to your base.
6). Build welder/grinder ship, build larger scout/fighter for longer range recon. If starting in atmosphere build a ship that can reach space to collect platinum. If starting in space, build a ship that can enter and manuver in atmosphere and still has the capability to return to space.
7). Build larger miner/welder to handle the larger demands of your base. Construct repair bay and auto-production of steel plates, small tubes, components, and interior plates.
8). Improve base capacity to be able to support and dock with large grid ships larger than 50x50. Construct transport ship to go to space for platinum, or go to a planet for ice and still return.
9). Build heavy assault ship and take out any bases nearby. Complete any other design challenges that might exist within your current environment.
10). Build mobile base that can reach and get you established in another environment.
11). Make a stationary base in the other environment and link them using laser antennas so that you can keep both bases operational.
12). Complete steps 1 through 10 again in that new environment.
13). Make preparations for inhabiting lunar, earthlike, alienlike (high grav, thin atmosphere), and space and complete steps 1 through 10 again in each.
14). Congratulate yourself since you did everything. You've likely played a few hundred hours at this point unless you were using other people's blueprints or creative spawned stuff. Consider the game done until final release and play something else in your Steam library.

You weren't expecting the game to last you forever were you? That's just silly.

The 'survival' element in this game is from managing oxygen, power, hydrogen. Without oxygen, you will die. Without power you can't do much of anything and will likely die. Without hydrogen you cannot use your jetpack and will likely die due to being stuck somewhere. Drones, wolves, and spiders may become slightly trivial by the time you get to step 4 or 5, but still pose an occasional threat when mining or having to do things away from base or otherwise requiring you to incorporate turrets and ammo storage in all your designs or setting up defensive drones and hoping they can keep up. That's as much 'survival' as this game needs. Anything more beyond maybe some additional variety or increased threat once you start poking the bee's nest, and it just wouldn't make sense.
Last edited by BurlsoL; Jan 28, 2018 @ 6:07pm
Delta00 Jan 28, 2018 @ 6:57pm 
thank you
antmutant (Banned) Jan 28, 2018 @ 7:04pm 
Originally posted by TheEffectTheCause:
yeah like build a cool ship then you know... explore....
Explore what?
antmutant (Banned) Jan 28, 2018 @ 7:24pm 
Originally posted by BurlsoL:
Originally posted by TheEffectTheCause:
what you need is some point to playing not another reason to prolong people figuring out theres nothing to do
But for some silly reason people seem to get hung up on the idea of 'survival' games being such that you are constantly having to eat and drink every 10 minutes rather than being able to spend that time progressing toward meaningful goals. They would rather spend 95% of their time trying to micromanage their own basic needs than spend 95% of their time building new stuff or progressing through capabilities.

This game has goals. Fairly well defined ones.

1). Ensure that your starting facilities have enough energy and ice to keep functioning and keeping your life support systems (oxygen, power, jetpack) active within your current environment.
2). Build a simple scout ship and locate and collect all resource types so that you can produce needed components.
3). Setup or improve your base area so that it can defend itself from drones and can connect with purpose built ships.
4). Build a reasonably capable mining ship that can use the defined connector and handle the environment present. Then collect more resources.
5). Upgrade ore processing, assembling, and storage as well as power generation. Add further docking and ship storage areas to your base.
6). Build welder/grinder ship, build larger scout/fighter for longer range recon. If starting in atmosphere build a ship that can reach space to collect platinum. If starting in space, build a ship that can enter and manuver in atmosphere and still has the capability to return to space.
7). Build larger miner/welder to handle the larger demands of your base. Construct repair bay and auto-production of steel plates, small tubes, components, and interior plates.
8). Improve base capacity to be able to support and dock with large grid ships larger than 50x50. Construct transport ship to go to space for platinum, or go to a planet for ice and still return.
9). Build heavy assault ship and take out any bases nearby. Complete any other design challenges that might exist within your current environment.
10). Build mobile base that can reach and get you established in another environment.
11). Make a stationary base in the other environment and link them using laser antennas so that you can keep both bases operational.
12). Complete steps 1 through 10 again in that new environment.
13). Make preparations for inhabiting lunar, earthlike, alienlike (high grav, thin atmosphere), and space and complete steps 1 through 10 again in each.
14). Congratulate yourself since you did everything. You've likely played a few hundred hours at this point unless you were using other people's blueprints or creative spawned stuff. Consider the game done until final release and play something else in your Steam library.

You weren't expecting the game to last you forever were you? That's just silly.

The 'survival' element in this game is from managing oxygen, power, hydrogen. Without oxygen, you will die. Without power you can't do much of anything and will likely die. Without hydrogen you cannot use your jetpack and will likely die due to being stuck somewhere. Drones, wolves, and spiders may become slightly trivial by the time you get to step 4 or 5, but still pose an occasional threat when mining or having to do things away from base or otherwise requiring you to incorporate turrets and ammo storage in all your designs or setting up defensive drones and hoping they can keep up. That's as much 'survival' as this game needs. Anything more beyond maybe some additional variety or increased threat once you start poking the bee's nest, and it just wouldn't make sense.

nude walls, no any decorations.
nude world, nothing.
nude man, You know, really, shape of NUDE MAN will looks fun exact in space actually, but those pilot,miner,medic,battle,worker and other suits in mods actually affects nothing because no proper conditions for that. Its can be cool when someone on drillship will hunt players in "nude" skins 8P... But there is no "nude" skin even in mods.
nude ships. they build that things only to brake it about rock or REAL STUPID bots. So. some eat\drink in some good decorated bar, than shover and bed in room with flowers near computer desk under window to space its exactly GOOD idea for that game. Why really SE such castrated?
The game is nude. Nude metallic a/\s/\s/\es swimming in total "crap" with only 1 purpose - to be destroyed. Destroyed not even in PVP because its hard to even find someone.
Arenas? Well i made 1 in my workshop. There is no walls because there is no any decorations.
Last edited by antmutant; Jan 28, 2018 @ 7:52pm
antmutant (Banned) Jan 28, 2018 @ 7:34pm 
one more. "hounded of hours" of a/\s/\s digging its digger game. that is 10-20 hours of digging (for me was) enough on all further life. And i dont want to build lunar base with only cryo capsules on it 8P... And big ships. i think You re not tried yet to build 1 in survival. And if You build it. So HOW, FOR WHAT, and HOW ITS ENDS.
that game seems for me as some attempts of ananism without hands by blind paralyzed starve invalid with fear of toilets.
But i played 4 years. i like tetris 8).
Last edited by antmutant; Jan 28, 2018 @ 7:51pm
Antmutant.

What language are you trying to type in? Jibbernese? I'd be surprised if anybody understood even a single word you just typed.

Holy jesus christ.
TheEffectTheCause Jan 29, 2018 @ 2:34am 
1 through 10, yawn
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Date Posted: Jan 28, 2018 @ 1:19pm
Posts: 37