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Check the terminal for each turbine, ( somewhere in excess of 300kw each is what you're after) ( you can see this to the right of the screen when you have a turbine selected ) If its not optimal you will need to re arrange things,
It seems a minimum of 8 blocks clear of the ground is required for good performance .
10/10 could always just mean you have 10 turbines and all ten are working
30 turbines should make 30x 364 = 10.9 MW. Should be enough. But lets say 5MW distributed between 10 batteries is just 500kW each so you will need 6h realtime to charge one from zero to full.
There is no point in having too many batteries. What's better - 10 batteries with 20% charge or 2 batteries with 100%? Maybe less relevant on ground station, but does matter a lot on ships. Because they are heavy and waste space.
You only need as many batteries as their max output vs your max demand. And then add some once they are full for other vehicle recharge or something eventually. Like you need 3 batteries for each large ion thruster just because you need instant 33.6MW. But that's not the case on ground. Many batteries means your input is distributed between them all and will take longer to recharge each.
Finally if none of this is the case, remove all your mods, preferably clean install and check again.
Also don't destroy them before using recharge mode on the rest to get out all energy before.