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Doable, sure. But the not so great way fights in SE work in general together with realistic propulsion and fuel requirements and contradicting nature of fortified buildings made flying makes it all just not as great as the idea itself.
Railguns, armor block torpeds, warhead chains, gyroscope hacks, grinders and welders behind walls, door block sandwiches... all that crap was invented 3+years ago. You are in search for holy grail which doesn't exist and even shouldn't considering the first part.
Also consider this - if you do manage to hide from everyone and make an impenetrable shell - congratulations! You have just made yourself loneliest person on earth and put in a lifetime prison. Achievement unlocked!
My intent is to build ships I can take into battle, the exact opposite of hiding, and provide a reasonable amount of protection so that my ships are not obliterated in seconds.
That said, having a full layer of blocks between the outer armour, and any vital systems is a must.
I've experimented with larger blocks and damage resistance, on one hand they do take a lot more damage, but a lot of damage in a small area will wreck the entire thing. Also wheels have limited contact areas, so consider the risk of another gyroscope incident.
I like to throw decoys out one way or another and let them keep enemy turrets busy. My fave systems are either grav launched just like a grav gun. But with a weak grav field so they stay relativly close. Or have a rotor spin up with a couple merges on it and let centrafugal force dispurse them for me.
For the times i do get hit i have small areas of my ship with decoys behind lots of armour. They are set up with welders and projectors so they can rebuild themselfs if completly destroyed. This is a tactic you can also use on your weapons to keep them alive longer during a fight.
So yeah for me armour itself is less usefull than stuff like launching decoys or self repair systems, these give you much more staying power in a fight :)
If I remember correctly, armor deformation can do more damage then anything else. For example, if you have light armor covering heavy armor, when the light armor deforms it will deform into the heavy armor block, which can damage and/or put holes in anything under it. This used to be avoided by simple using space armor, but since wheels cant deform and are still pretty beefy, you can use them to fill the space and add additional protection.
You can also use gyroscopes connected onto internal stuff, to add "functional" armor. They are super beefy and are a great last resort. The problem is that that 1: have only one connection point and because of that 2: if not mounted properly, they can end up being disconnected, causing them to fling around causing flight weirdness and internal damage.
As I said, the wheel armor and deformation thing may not apply anymore, but I hope it helps. I will be doing some armor tests once I get the time.