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https://steamuserimages-a.akamaihd.net/ugc/790856698887996780/D2AE040BD3C3ED9CC51D80062A6AC6749E86F409/
It uses a rotor for twist & as a way to detatch the trailer.
And a pair of hinges for pivoting vertically & horizontaly.
Just a note: Make sure you have some pistons to keep the front up and rotor lock the hinges before you detatch.
OR > Build the front part, add a rotor and build the trailer right away on the rotor head but do the settings before adding too much on the head.
In creative =
I work in No Gravity, so in space and I will add thrusters on the front part (Tractor) and same on the trailer to connect.
Like I did for my new 2019 Grizzly :
https://steamcommunity.com/sharedfiles/filedetails/?id=1739144715
https://steamcommunity.com/sharedfiles/filedetails/?id=1737002273
I recommend to setup the rotor before adding too much on the rotor head, I usually do the rotor setup with 2 to 8 blocks on it.
for example on my above Grizzly > I have set a limit so the Tractor never hit the trailer when turning.
______
Best Tip
Use the "save as" and change your world name to create a copy = this way you can load if your Engineer testing went wrong
The way Smelly phrased it, it sounds like he wants a ball joint.
tho take my advice about the rotor setup
https://steamcommunity.com/sharedfiles/filedetails/?id=1671729881
Dunno how to link ut on my phone but theres a closeup shot of the hitch on the workshop page :)
I do this in space :
https://steamcommunity.com/sharedfiles/filedetails/?id=719311915
Old video but same thing today
Edit
"Helper ship with landing gear"