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1 get cockpit or chiar.
2. Hit g
3. find and look the jump engine options
4. put command on bar.
5. use when it fully charged
There's also a neat trick with Blind Jumping to nearby asteroids. It takes a little practice to get the aim right, but point your ship directly at an asteroid more than 5km away and hit Jump. If you get a distance shorter than what the drive can normally do, you've got the aim right, and the jump would take you to about 1km off the rock.
NOTE: Jump drives will NOT function if any part of the straight-line path touches natural gravity. It is possible for a jump destination put to the edge of a planet's gravity to drop one just inside gravity.
If I put a bunch of jump drives together, can I make repeated full-power jumps without waiting on a recharge?
I use the following method on all my combat ships - since the ability to jump away almost instantanously after a jump is clearly a winner.
The game automatically uses ALL jump drives that have enough charge when jumping. The way to get around this is put them on the hotbar, and turn off any you want to save charge on.
That way, right after a jump you can turn them back on and jump right away. Any you've used will still need to charge.
Be aware, this will shorten your maximum jump distance, as if your using less drives then it will have an effect. So if your trying to get to a long distance quicker, no there is nothing for that other than having more jump drives.
With enough drives, it's possible to have many destinations set up, or at least one drive ready to go... somewhere.
Edit: Forgot to mention the mass/distance thing. Jump distance is limited by power and mass. More mass requires more power to move everything. Adding more drives does add to the mass that has to be moved, as well as upping the power needs of the craft.
Mass might be an issue considering the idea is to use it to bring a number of docked ships over long distances.