Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can adjust the suspension settings to make them ridged, and you can use vertically oriented suspensions to prevent side wobble as if it was on rails.
Suspension blocks are the quickest way to provide both, in addition to suspension and turning capabilities, but don't necessarily meet all demands. A rotor can also be used, but has a much lower maximum speed (60rpm, regardless of wheel size) for propulsion purposes - however it can also have its braking torque set to 0 to make it a free-wheeling axle.
Was thinking about this, had fiddled around with the suspension setting a bit last night. I could make that work, but My worry is how... "spontaneously explosive" this game's engine is with suspension systems, was hoping to remove that factor entirely. There's also the clipping of the suspension models and alignment issues.
Might try the rotor idea. Would need to make the drive rotors on either side of each gantry arm on a group and set up some hotbar options for control, but it should work.