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The best Tip was shared by a server admin playing with 90 Mods and 3 players.
The new player was not able to join and he told the server admin.
Solution :
The admin had to withdraw half of the Mods and the new player was able to join in.
+
He RE added back in the missing Mods > ONE at a time.
It worked for him so why I shared all of this with you.
*thumbs up*!
Nope, tried just joining without manually downloading the mods first but I read that someone suggested downloading them manually but that didn't work either.
Your only option may be to find other servers. Sorry !
Hmm...
All due respect and courtesy to you, Dan. This is somewhat a question but also a comment adding to what you've shared. I've created a mod recently that I've shared in the workshop and I haven't tried it online because I don't play a lot of multi-player games for this game but the only place I need the files to be is in the AppData folder.
I'm not sure which is why this is mostly a question; when you subscribe to a workshop item...where do they go? To my knowledge they go into the cloud for the users account that subscribes to them unless, like in my scenario, they were self-authored creations.
My Mod folder in my steam library directory for this game is empty, there is absolutely nothing in it, but I do have a few mods (windows, and some other simple ones I've read that are not prone to effect the vanilla version of the game much, just add to it).
Where do the mods go if they don't go in the appdata or mods folder? It has to be somewhere in the cloud, which we can't access and look at. Or can we somehow access the cloud folders to look at and modify or edit them?
Well I am not sure, it's by reading other members post that I came to that conclusion.
Some told me that the Mods don't go to their appdata SE folder but I am in since 2013 and always backup that folder and it is still there for me, Full of old Mods and I rarely sub. to new Mods on the Workshop cause I have all I need since 2015 > Mods that always update auto when I load a modded save.
I have asked to have more information about this and still waiting ...
I have tried uninstalling, changing drives the game is installed on, etc.
I've got a fairly beefy PC and strong network, its not my system.
But Ill get all 1000+ servers to load, choose any modded server (1 to 100 mods, doesnt matter) and 80% of the time it'll start to load, get a few downloads in and then say 'server not responding'. When it does get through, the load screen takes a long time, then choosing a respawn option, it'll actually sit there for up to a minute or two before i can actually play. This is not my PC and it is only after the last major update.
Even servers I have played on in the past. Do the Devs not even play as normal players and see this stuff? I'm very surprised I do not see A LOT more 'Server not responding" error threads on here.
One of my fav games by far, and I havent been able to play in months. So disappointing.
Good points that could be the cause. Peak Times and the amount of stuff that has to be downloaded and/or version-match-checked. At peak times which are generally from 7am to 11pm no matter the time zone servers are busy and can be slow. That might be what it is. The only way to test this out is to try joining the server outside of peak times.
If for some reason trying outside of peak times is not something you can do have you tried finding other servers that run the same or similar mods?
Is it just this one server or does it happen to all of them, all of the time?
Does it seem to be more likely to happen with a large amount of workshop stuff activated on the server? Try joining servers with less mods as well as NO mods and see.
This game is pretty resource hungry. It's hard on both servers and computers trying to run them. The more stuff there is the more trouble both the server and everyone's computer has running it.
You can only fill a container so far before it can't hold any more ya know?