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It's very odd this thing that happened to you, but when you say "over-thrustered" I get suspicious.
Note: I do turn off the forward-facing thrusters when travelling distances, but they get re-engaged obviously as I near my destination.
It's a weird one for sure, and I can't figure if there's any legitimate cause... there doesn't seem to be as I'm flying just fine, until suddenly I'm not.
Scoob.
I know you claim your flight is level, but it's probably increasing a little bit and your base just happens to be at that drop in pressure height.
Or, it could be yet another bug in SE.
Its a really frustrating problem because nothing shows up as being wrong with the miner, it just suddenly loses like 30% of its lift and down you go and if you survive the drop and wait a little you can just fly away as if nothing was wrong in the first place.
Lost quite a lot of miners when it was happening to me.. its like a Bethesda game, it just works!
*Edit*
Its not the altitude unless planets only sometimes have like a 10km altitude difference on a plain flat field since you could fly over the same spot without any problems, just over the trees :P
Something else is going on. For now, I'd add another thruster for lift. It won't add much to the power drain while running if you stick to the same payload mass, but the extra "oh carp!" lift might be handy.
I see what you're doing with shutting off the forward-facing thrusters. By not having to keep the power on to go forward, you can coast along until it's time to stop. You get the benefit of coasting without inertia dampeners running, without the whole crash-into-planet-and-explode mess. Nice.
Literally, I'm flying straight and level at a set altitude of usually between 100 and 150 metres over the ice lake. Everything is perfectly fine, when suddenly my altitude plummets and I hit the ground.
I've done this run back to my base lots of times this current game, each time fully loaded with whatever Ore I've collected, each time approaching at around the same height, speed and overall weight. However, only *sometimes* does my ship suddenly drop from the skies.
For whatever reason, my ship loses its ability - temporarily - to hold its self in the air. As mentioned previously, overall thrust is ample - I took off fine at this weight - and I have power to spare - I'm at like 23% during normal flight when this issue occurs. Also, I'm not going too high to experience reduction in lift from the Atmospheric Thrusters - I've flown high a few times and experience this, and it's waaay higher than my base approach.
So, I don't know what's happening. I welcome the feedback on this thread, but nothing has answered what's happening to me, as I'm able to reliably rule out any of the good suggestions people are making.
I can't really do any more testing on this now as, last night, I upgraded the Miner, giving it more drills and two of the larger Thrusters for lift, due to the increased weight. However, I thought I'd mention the issue I was experiencing with the original design, to see what people thought. I'll be sure to say if the newer design has issues - I'm yet to even test fly it.
I still suspect that this is an obscure bug, but I cannot see quite what triggers it, though I'm usually at a fairly low altitude when it happens.
Scoob.
Really, the power usage can be wrong? I know I can thrust up, move forward and strafe at the same time when loaded and lift off just fine - which would suggest that, irrespective of reading accuracy, that the ship had sufficient power.
I do *just* have batteries, no reactors or solar panels, so I assumed the reading would be consistent.
Scoob.
Query: Running any mods or scripts? Is this on a server or a private, solo game?
Could an empty battery possibly recharge from one that still has a partial recharge? I.e. if for whatever reason one battery drained totally, the ship crashes, then gains a little charge while downed? I don't think this is happening - both batteries report as over 75% charged - but you comment made me wonder.
I am modded yes, I have the Modular Encounters collection installed, as well as a couple of recommended weapon mods and a shield mod. Nothing crazy. The ship in question is only using vanilla blocks. I'm just playing local single player.
Scoob.
Even if the drained battery somehow got set to recharge by some means unseen, you'd notice, no question, that something was up with the power. The power gauge isn't the most accurate of things sometimes, but something that big, it'd show one hell of a blip.
I had thought about another player screwing with you through remote access, but you're doing single player. The chances of this being a Hacking Drones mod be unlikely as well, as there's a whole lot of other things they'd do to you, leading to you always going out well armed, just to keep them from screwing with you.
Not tried MP yet, though I hope to at some point...cooperatively first though.
Scoob.