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If you just wanna play it like a survival game like dayz then its better online.
There is no content.
All you can do is build, whether that is on Survival or Creative mode. That's all you can do, and will ever do. There's no complex systems, no real "progression", no lore, no objective, nothing. The game is empty. All you can do is build, and once you've done that, you're done.
Spend your money elsewhere.
Like I said... everyone has different tastes.
It goes with your imagination and creativity = no limits on that > just look at the Workshop and videos (link up there ^)
__
Note
I am not a Dev but a Keen Moderator with [dev] Tag so I can moderate to Workshop.
Space Engineers are proud when they succeed
(some are very good at creating cool concepts)
I mean you can get mods and it gets a bit more interesting. Stuff like more advanced pirate ai and adding trading features with ai........ others factions that are ai.... etc..... Either way you will have to make the fun and the game can be frustrating. Oh and there are no decent player sized ai. Its all ships, alien spiders and wolves.
Like a lot of games out there now, the game's devs are going for the low hanging fruit of multiplayer. This program (can't call it a game, as there's no win/loss state) gives You nothing to do with Your creations. No story to get into, no lore, no exploration, no reason to leave base.
You don't get hungry, or sick, or injured, You don't have any status effects to work with/through, so You can't call it survival. Having oxygen and suit power is easy to the point of not even considering.
There's no bad guys to shoot. The "space pirates" are anything but; They stay away from You planetside, and warn You with "KEEP OUT" broadcasts. They have their own ore processing facilities, transports, mining ships. I ask You, does that sound like a "pirate"? A group of people who want to be left alone to mine and process ore? If You attack them, You'd be the pirate! In fact, the devs themselves aren't even sure what the red guys are, as a lot of the enemy ships are labeled as "Fleet rival". So they're not pirates at all, just some other corp/team that You can kill for no good reason.
Combat's lousy. There's no way to align Your crosshair with Your weapons, no convergence, manual or automatic. If You're aiming from the cockpit, You'll always be guessing where Your shots will land. The AI opponents do not have this problem.
Nothing You build will ever be greater then the sum of it's parts; As soon as the bullets start flying, or the first time You lightly bump into something, entire sections of Your vehicle will just -POOF- disappear. Because for some reason an atmospheric thruster that's eight feet tall and five feet wide, weighing God-knows-how-much doesn't just get damaged and shut down, it blinks out of existence. And when it does that, it takes whatever other parts were near it with it.
Bump the armored hide of Your mining ship against a rock wall lightly while mining? Well, that armor is going to deform inward, and when it does, it's going to barely, just barely, touch Your reactor. And when that little bit of armor scrapes against You reactor? -POOF-! Your reactor vanishes in a puff of smoke and You eat dirt hard as Your main power cuts out.
The "physics" engine is a joke; Basic inertia and rudimentary gravity effects, that's all. No terminal velocity, no drag, no winds that can affect Your ship, No heat problems in space, no realism. Somehow any ship You build can lift tons of rock into the air like it's nothing. Who needs weapons when You can just cruise over Your target and dump a literal boulder on them?
There's the nuclear reactors the eat uranium and make it disappear, still trying to figure that one out. And now We have hydrogen engines, the least efficient means of generating power since cranking a dynamo with Your hands. The fact that We're using straight hydrogen for anything is odd. Why don't We have "fuel crafting"? No gas, no rocket fuel, nada.
Like any "survival" game, the only real challenge is the very start, when You have little to work with. But inevitably, You will get what You need.
Even if You cram a hundred mods into the game for more content, there's still no real reason to do anything.
The only thing SE is good for, are those little shorts/stories that some people make with it and post on Youtube, those are kind of neat. Getbrocked is hands-down the best out there.
And did I mention the bugs? Wew lad, the Orkin Man is gonna crap Himself here.
If You can get SE for free, go for it if You like screwing around with things; I'm working on a replica of an old WWII plane right now, just for giggles.
But if You actually want to play something? Dear God no. This thing's deader then a can of spam. Go get Simple planes/rockets, KSP, anything but this.
Check out the workshop, where others have done the above and figure they've got something to show off. Experiment as desired.
'Space Pirates' - not always the brightest designed craft, but every now and then, you'll encounter some of the better ones that WILL hunt you down, send drones to harass, and try to erase you and your stuff from existence. Some will be mostly harmless, lightly defended, drifters through space. Some will be traps, while others are... presents?
Mods - So many ways to add/modify/completely redo the workings of the game. More space encounters, NPC encounters on planets, NPC wars where you can get caught in the crossfire or scavenge the remains. New blocks, new ways to craft/refine stuff, shields, armor, even pavement. New, varied weapons, more powerful, better balanced, and some that just... "I was sure there was an asteroid base here just a moment ago"
And when you've figure that you've got everything about figured out, and there's nothing more to learn about the game, you'll check back in here and find out that someone's figured out another way to make something happen.
Single player worth it? Could be, if you've got the mind for it. Multiplayer? Even better, as you don't have to think of everything yourself. Plus, having someone to test a build against can be a nice break from routine. ...or as I've been called on, Tow Truck Master, after someone's managed to pancake their stuff again.
So far, Empyrion is the only one that is more than just raw building. PN and SM i get bord of without quests or some kind of progression system.
>> must be a creator or use the scenarios and missions made by other players.
I have barely touched SM, cause I am waiting for the survival to come. In most games like this, I fully avoid creative mode till I am done with the campains or survival experience.
So, if all it is, is a creative world, and I need to rely on mods to make it playable, that just shows me the devs dident care to properly finish it, since it is labeled single player and survival in the games main store page.
Tho there is all the achievements to complete and those are premade missions added by the Dev
(default play) but there will always have more things to do by using the Workshop so the game is never the same.
Note
> some of the achievements are not easy and you will be pround to succeed