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If you want to make an infinite BP tunneling concept you can do this too. The technique is basically similar to any 'auto building space elevator' method. You use a small repeatable segment BP. Have the projector on a piston for crawling along and use merge blocks to walk the thing down the propagating tunnel.
Just google it. There are many examples out there.
As for Google, it's full of ship building via projector tutorials, and not one that I found was about base building.
The dream of a lazy engineer came true. Now I can slack all day watching the tunnel gnawing through the mountain, sipping cold beer. ^__^ It was a hell - going 16 blocks and building again, to have a base for wheels. Now it's 1 button.
Point is projectors count existing blocks of the correct type as already welded up ones, so you can overlap sections if you wish.
Basically, he's using the 'creative tools' from the Alt-F10 menu to make things happen this way.
There's been more than just a couple times where the repair projector has made my life so much easier. Turn on the repair system, fly through the shipyard nice and slow, emerge with a fully intact craft.
Because my tunnel will take about 2-3k blocks and each block-step is minimum 13 wide and 13 tall. 156k blocks the tunnel alone, not counting base and other structures. So... I'll have to make separate segments with their own source of power to keep lit and functional?
It's a shame there's no more U on Earth-like. Have to go to space and bring it down to base. Well, in the other hand, that makes it a bit more interesting. =D
On top of that, there's a distance limit. I recall people citing 16km regardless of block or shape count.
Save yourself the hassle and don't try to go huge. You'll just end up wasting your time.
I may be spoiled by Minecraft where blocks are only limited by visible range and your HDD space. ^__^