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Get to the pirate base. Grind to hack level ONE block, and I suggest the keypad next to the front pad. Weld that back up. With that, you can get to the terminal list of the pirate base where a lot of blocks will be listed in red because you don't own them. Select the first one on the list, scroll down to the bottom of the list, shift-click on the last block. This selects all blocks. On the right side of the screen, change the ownership to you. You now own the pirate base and can access all blocks.
It's not an instant process, but a block by block subversion of the grid, leading to eventual ownership. On armed grids, find/make a clear approach, place down as many hack computers as you can, then either wait in place, or retreat to safety. When the hack computers report nothing more to work on, move in and check for stuff that didn't convert.
https://steamcommunity.com/sharedfiles/filedetails/?id=728555954&searchtext=hacking
We once had a space capture attempt go sideways, and the ship ended up going down on the planet, crash-landing surprisingly intact. I get to investigating and see more than one warhead, and interior turrets pointed right at... "EVERYBODY BACK AWAY" Got to a far corner of the ship, slapped down 10 of the hacking computers and waited until they were absolutely done before going in. Turns out to be a hydrogen freighter with a few goodies to be looted. Couldn't tell if those warheads were armed before the hack, but I sure as hell wasn't going in there with live turrets nearby. One stray shot and...
As an alternative, which will likely be fixed soon as well :
Put a timer block on the pirate ship, set the block action to deactivate the reactors or power systems, activate the timer block, deactivate the power block, then commence grinding up everything.