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In front of a Pirate ship / station =
Decoys will give the needed time to destroy the Pirate antenna and turrets, it's limited in combat to give you that window you need to take over.
You should try the "Learning to survive" scenario and succeeding without cheating, you will notice that using Decoys helps, it's good challenge to do to know what must be done on your Warship.
Edit
But there are other solutions to take over without damages done (almost no damage) ;)
the idea is, the decoys aren't actually on, the timer block turns them on, both the decoys and then arms and starts the warhead countdown (30 second/1 minute have to test it), but it only activates the decoys after you jettison it, allowing you to escape, and if the decoys get destroyed and the warhead does as well, hopefully the explosion will fool the enemy into thinking your ship was the thing that exploded, (the cargo ship runs silent, no antenna beyond what is actually on the decoy) if the warhead isn't destroyed when the decoys are, the warhead eventually self detonates, acting as a mine (adding sensors to instantly blow up the warhead upon detecting the enemy would be ideal)
For combat ships i add a spaceball to that setup so i can have grav gens on the ship and "throw" the decoys infront of me as a screen for turret fire. Anything that uses rotors to detatch is a one and done thing.
Combat Decoy welder/launcher system
https://steamcommunity.com/sharedfiles/filedetails/?id=801366573
Cant find a pic of civvy one, but its same thing just rear mounted without the grav gens and spaceballs, so it just drops decoys behind you without pushing them forwards :)
There's a problem with that. You may have compensated for it already.
The enemy turrets are going to shoot the timer blocks then, which you probably want to avoid.
I consider it this way: Enemy turrets will make a list of targets, which includes decoys AND any block that has a computer component. That list get sorted so decoys are at the front. If the decoys are off, then the timer blocks get shot, but if the decoys are on, the decoys get shot.