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I always Ctrl+right or left click on the connector "Strength slider" and set it to > 0.0010 to avoid breaking blocks on connecting and for easier disconnection.
The fix is one of three options: Reconnect, then disconnect and immediately move away. Turn one or both connectors OFF, then move away. Or there's the hard one, provide enough thrust to break free of the attractive force.
As Dan has mentioned, turning the strength down makes that third option much easier. Since connectors attract at the LOWER value of a pair, turning down the force on either connector will work just fine.
If grinding down one connector frees your ship its not the bug just your magnetic settings force too high. If grinding down did NOT fix it then it is the bug and there is no use in trying to fix it. That ship is lost and needs ground down or cut/paste.
I believe it was this bug. Yesterday, when it happened, it was not the magnetic pull from the connector. I am aware of how they work and all. This was more like if you tied a bungee between the two connectors. I was able to fly about 10-15m away from the connector, but no further, and if I let go of the direction I was thrusting, I was get pulled back to the connector.
Anyway, seems to have fixed itself now. I just loaded back onto the server and pasted a ship in, connected to my base as I tried before and was able to disconnect and fly off as normal.
Thank you everyone!
https://support.keenswh.com/spaceengineers/general/topic/ship-rubberbanding-after-leaving-connector-repeatable
Yeah, sorry I didn't mention that at first. It happened in my single player game with a blueprint I downloaded from the workshop too, so I didn't specify SP or MP. That blueprint I downloaded, I still cannot disconnect the small ship docked on it, but in both SP and now on the MP server, I can safely connect and disconnect my ship without the "tethered" effect.
You may share the WS ship that got the problem so the Veterans can try.
(still this bug never happens with my ships so it can be avoided)
Here is the link for the ship I was having issues with from the Workshop.
https://steamcommunity.com/workshop/filedetails/?id=1908583820
As I said in the above post, my personal ships work fine now (I guess the MP server reboot fixed it), this ship from the workshop is the only thing giving me issues now but solving the issue of this isn't important. It's just something I can't figure out.
But should not affect (bug) the connector and may just need to be deleted and replace for a new connector to fix, that would be my first testing.
That ship is working very well tho I may not have palyed as long as you did but the connector was working in that test.
May happen on server desync, well in MP only with that specific Multi-grid creation!?
I was testing that blueprint in singleplayer. The ship itself was fine and I really love the build and layout. It was just the "patrol craft" that he made in the hangar that I wasn't able to do anything with. I even made a blueprint of just the patrol craft and spawned it on the ground. Was unable to get it to fly. All it did was slide along the ground. I'll probably tinker with it later and see if I can figure it out.
Although there may be "creative solutions" from "veterans" of Space Engineers like point up when releasing or turn ship frantically when releasing--the bottom line is it should just work. The connector issue has been around for YEARS! I basically am staying away from connectors forever now and will use solar to recharge these kinds of ships.
Why won't they fix it? Your guess is as good as mine. Its such a big part of the gaming experience that in my opinion pushes MANY people away... (single tear)