Space Engineers

Space Engineers

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Selig Nov 13, 2019 @ 3:18pm
Ship stuck on connector...
I'm not sure if this is a bug or something just on my end, but I made a ship and docked it ontop of my base to a connector. After charging, I disconnected and it acted like my ship was tethered to the base connector. I've even had this happen on some blueprint ships I spawned in that have smaller ships docked on them.

I validated my game files and it's still happening. Is anyone else having this issue or is it jsut on my end?
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Showing 1-15 of 16 comments
Dan2D3D  [developer] Nov 13, 2019 @ 3:34pm 
Hi, maybe it got too much strength on the connectors?

I always Ctrl+right or left click on the connector "Strength slider" and set it to > 0.0010 to avoid breaking blocks on connecting and for easier disconnection.
Last edited by Dan2D3D; Nov 13, 2019 @ 3:38pm
Buzzard Nov 13, 2019 @ 4:10pm 
Connectors have that automatic magnetic attraction deal, which will draw in other connectors that are 'pretty close' to alignment. This function is temporarily paused immediately after disconnection, but will re-enable after a couple seconds.

The fix is one of three options: Reconnect, then disconnect and immediately move away. Turn one or both connectors OFF, then move away. Or there's the hard one, provide enough thrust to break free of the attractive force.

As Dan has mentioned, turning the strength down makes that third option much easier. Since connectors attract at the LOWER value of a pair, turning down the force on either connector will work just fine.
seronis (Banned) Nov 13, 2019 @ 5:15pm 
There is a semi rare bug with connectors on mp servers where the magnetic effect from the connector gets permanently applied to a ship even if you grind down all involved connectors. The only way to 'fix' it is to cut and repaste the ship via creative tools. I've never personally seen this bug happen on single player games.

If grinding down one connector frees your ship its not the bug just your magnetic settings force too high. If grinding down did NOT fix it then it is the bug and there is no use in trying to fix it. That ship is lost and needs ground down or cut/paste.
Buzzard Nov 13, 2019 @ 5:32pm 
The bug can also be remedied by a reload/restart of the game client or server, whichever is actually running the world. Having access to a server admin to hit the restart button... not always so easy.
Selig Nov 13, 2019 @ 5:54pm 
Originally posted by seronis:
There is a semi rare bug with connectors on mp servers where the magnetic effect from the connector gets permanently applied to a ship even if you grind down all involved connectors. The only way to 'fix' it is to cut and repaste the ship via creative tools. I've never personally seen this bug happen on single player games.

If grinding down one connector frees your ship its not the bug just your magnetic settings force too high. If grinding down did NOT fix it then it is the bug and there is no use in trying to fix it. That ship is lost and needs ground down or cut/paste.

I believe it was this bug. Yesterday, when it happened, it was not the magnetic pull from the connector. I am aware of how they work and all. This was more like if you tied a bungee between the two connectors. I was able to fly about 10-15m away from the connector, but no further, and if I let go of the direction I was thrusting, I was get pulled back to the connector.

Anyway, seems to have fixed itself now. I just loaded back onto the server and pasted a ship in, connected to my base as I tried before and was able to disconnect and fly off as normal.

Thank you everyone! :steamhappy:
Dan2D3D  [developer] Nov 13, 2019 @ 6:16pm 
MP problem = always a good clue to share cause I see some reports about this but only in MP.
Last edited by Dan2D3D; Nov 13, 2019 @ 6:18pm
Dan2D3D  [developer] Nov 13, 2019 @ 6:25pm 
This is one of the reports, happen on server and got the "Considered" mark so it will be fixed later:

https://support.keenswh.com/spaceengineers/general/topic/ship-rubberbanding-after-leaving-connector-repeatable
Selig Nov 13, 2019 @ 6:35pm 
Originally posted by Dan2D3D:
MP problem = always a good clue to share cause I see some reports about this but only in MP.

Yeah, sorry I didn't mention that at first. It happened in my single player game with a blueprint I downloaded from the workshop too, so I didn't specify SP or MP. That blueprint I downloaded, I still cannot disconnect the small ship docked on it, but in both SP and now on the MP server, I can safely connect and disconnect my ship without the "tethered" effect.
-VG- Napster Nov 14, 2019 @ 1:15am 
if you have landing legs probably they get locked with the same key ure trying to undock (also sometimes the light on the landing gears is wrong wich makes it even more confusing)
Dan2D3D  [developer] Nov 14, 2019 @ 8:43am 
With testing, I always find the solution so all Engineers are surely able if I am ;)

You may share the WS ship that got the problem so the Veterans can try.

(still this bug never happens with my ships so it can be avoided)
Selig Nov 14, 2019 @ 12:28pm 
Originally posted by Dan2D3D:
With testing, I always find the solution so all Engineers are surely able if I am ;)

You may share the WS ship that got the problem so the Veterans can try.

(still this bug never happens with my ships so it can be avoided)

Here is the link for the ship I was having issues with from the Workshop.

https://steamcommunity.com/workshop/filedetails/?id=1908583820

As I said in the above post, my personal ships work fine now (I guess the MP server reboot fixed it), this ship from the workshop is the only thing giving me issues now but solving the issue of this isn't important. It's just something I can't figure out.
Dan2D3D  [developer] Nov 14, 2019 @ 12:40pm 
First thing I noticed = it is a Atmos Multi-grids creation and it needs a lot of Engineer testing to find a working solution because > Atmos ship + rotor + piston = Bad concept usually and the first problem is "Ship moving on its own".

But should not affect (bug) the connector and may just need to be deleted and replace for a new connector to fix, that would be my first testing.
Dan2D3D  [developer] Nov 14, 2019 @ 1:23pm 
Well that Engineer is very good, I would use his creations :selike:

That ship is working very well tho I may not have palyed as long as you did but the connector was working in that test.

May happen on server desync, well in MP only with that specific Multi-grid creation!?
Selig Nov 14, 2019 @ 1:47pm 
Originally posted by Dan2D3D:
Well that Engineer is very good, I would use his creations :selike:

That ship is working very well tho I may not have palyed as long as you did but the connector was working in that test.

May happen on server desync, well in MP only with that specific Multi-grid creation!?

I was testing that blueprint in singleplayer. The ship itself was fine and I really love the build and layout. It was just the "patrol craft" that he made in the hangar that I wasn't able to do anything with. I even made a blueprint of just the patrol craft and spawned it on the ground. Was unable to get it to fly. All it did was slide along the ground. I'll probably tinker with it later and see if I can figure it out.
Orvman Nov 15, 2019 @ 7:56am 
I play multiplayer. I made 2 very simple atmospheric thruster/electric-only ships yesterday and ran into this same stupid connector bug. I tried everything--even demoed landing gear, connectors and half the ship before I gave up. I had to scrap both ships because of this exact issue--stuck on connector. :steamfacepalm:

Although there may be "creative solutions" from "veterans" of Space Engineers like point up when releasing or turn ship frantically when releasing--the bottom line is it should just work. The connector issue has been around for YEARS! I basically am staying away from connectors forever now and will use solar to recharge these kinds of ships.

Why won't they fix it? Your guess is as good as mine. Its such a big part of the gaming experience that in my opinion pushes MANY people away... (single tear)
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Date Posted: Nov 13, 2019 @ 3:18pm
Posts: 16