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Any sub grids? (Rotors or pistons with something on the end)
Any mods at play?
Can you share a pic of your creation? Most of the time flipping is caused by two subgrids pressing on eachother or the main grid.
Irl that wouldnt matter because its an internal force. But in se that force is applied and has a massive effect.
Even just having rotors or pistons on a none static grid will cause a pull force on that grid in atmo, and a drag effect when accelerating in space :)
While it was locked to the connector, it couldn't exactly move much without a massive impulse (see also: impact). The moment you disconnected, it was free to explore those fun bits of physics.
To remember :
1 - Pistons and rotors = Bad on ships but better on ION space ships because no Gravity.
2 - Pistons and rotors = Not bad on cars but needs a lot of testing to find the solution.
3 - Pistons and rotors = Very good on stations.
Edit
"When it's not working = you have to delete and create/test a new concept."
(because the previous one is not working = Bad concept)
Theres no pistons or rotors on that ship or base, there's two connectors. Good observation... Ship flipped prior to attaching pistons, even more so after. After it started flipping -all by itself.-
OR
Send all to the SE programmer.
Also i would advice to always use blastdoors rather than any other blocks where two subgrids might touch each other. Even the catwalks can cause flipping issues. Never use armor blocks immidiatelly next to moving parts!
Can you upload a BP of the thing? shouldnt be any flipping without pistons and rotors. Unless something is on override like gyros or thrusters.
A rule of thumb with pistons in general is never have min travel at 0, always keep it at 0.1 to avaoid collisions. Once you get the why of that rule you can not use it where its not needed, but at the start best to stick to it.
Did you by chance have anything locked with a merge block?
I would paste the station and your ship in a Local world to find the STR.
There's nothing that even remotely hints as to why this is happening, server is in experimental mode, and that's the only thing that isnt "normal" lol.. He helped me flip it twice allready, yesterdays experiment was beyond salvage and sadly when he was offline but this stuff is randomly happening. I can use the ship, nothing happens, next time I use it, it bounces backwards and upwards and tries to flip over for no apparant reason. Also noticed some sub groups keeps redefining themselves, for instance, setting engine system with engine components only, next time you wanna go for a ride it's suddenly linked up with two containers... Hydrogen system is busted, full tank -> 0 no time and so forth and so on.. I miss the steam bug report section.
Will try to copy it out, need to salvage what's rest of it, kinda blew up when it backflipped into someone else yesterday... :P
No merge block pistons or rotors, pure blocks and thrusters only, no subgrids.