Space Engineers

Space Engineers

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Zorphius Sep 1, 2019 @ 6:28am
What's your opinion on Safe Zones?
I find that the new safezone blocks make attacking bases completely not worth it. It would essentially require sustaining a ridiculously heavy siege to prevent the owner getting more zone chips. Any good player will have enough materials to keep up the safe zone for 24 hours, and any normal faction won't be able to stay on the entire duration. It's essentially the same as just giving resources to the base owner. There needs to be some form of restriction, like safe zones being broadcast over a long distance, or a time limit on how long it can stay up during a siege. As it stands, it ruins a major portion of pvp.
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Showing 1-12 of 12 comments
Tericc Sep 1, 2019 @ 7:40am 
Then simply restrict the zone chips to admins only. If its killing pvp then removing it from normal use would be the answer.
Zorphius Sep 1, 2019 @ 8:22am 
I'm not the admin on my server, but that's not the argument I'm trying to make. I want the safe zone block to work, but as it is, the system Keen put in place will hurt pvp across all servers. If we're just removing new features that Keen adds(out server removed the restriction on respawn traveling), then what's even the point?
rhinorulz Sep 1, 2019 @ 10:17am 
SE for me isn't about PvP, and If i were running a server, I'd likely kick people who engage in PvP (unless both parties agree). The idea of safe zones us useless, because SE is about PvE for me. If I want some aspect of PvP, i can turn on and enable various NPC factions.
Dan2D3D  [developer] Sep 1, 2019 @ 10:51am 
Hi, I like it a LOT cause I am a creative Guy I tested the Safe Zone block a lot and I have noticed that it helps the WS scenario creators = :selike:

Cool options can be used with the Safe Zone like sharing the Zone with SPAT and your Faction = cool Enemy Mine I was able to create using that option :
https://steamcommunity.com/sharedfiles/filedetails/?id=1842763238
https://steamcommunity.com/sharedfiles/filedetails/?id=1813697830

Wait for that scenario on the Workshop "Moon Base scenario" will be the name, to see what I can do with the new Safe Zone in a Solo scenario :spirallove:
Last edited by Dan2D3D; Sep 1, 2019 @ 10:53am
Mad_House Sep 1, 2019 @ 11:35am 
Talk to the server admin about restricting safe zone blocks to ONE per faction, or outright restricting zone chips to admin only like Tericc said. Using a one-per-faction role ensures everyone has a decent main base, while not spamming trash ships that clutter the server. It's a little too hand hold, but at least better than now.
Dan2D3D  [developer] Sep 1, 2019 @ 11:56am 
I recommend to go read the Testers "Vote Feedbacks" on the Portal (where all participate) and vote on the ones you would like that change = that will help the community and very kind to do so.

IF your suggestion is not in to vote on =

Important to remember :

ONE idea per vote "Feedbacks" for the vote system to work properly, it becomes unusable if more than one idea in to vote on.

A good Ttitle that shows what is in to vote on will give you a better visibility to have more vote and a better chance to be added in-game :selike:
Zorphius Sep 1, 2019 @ 12:03pm 
Originally posted by Dan2D3D:
I recommend to go read the Testers "Vote Feedbacks" on the Portal (where all participate) and vote on the ones you would like that change = that will help the community and very kind to do so.

IF your suggestion is not in to vote on =

Important to remember :

ONE idea per vote "Feedbacks" for the vote system to work properly, it becomes unusable if more than one idea in to vote on.

A good Ttitle that shows what is in to vote on will give you a better visibility to have more vote and a better chance to be added in-game :selike:
I will do this. I'd prefer a more long-term and broad solution than simply restricting it on one server, while not ruining the concept of a player trade station.
Dan2D3D  [developer] Sep 1, 2019 @ 12:08pm 
I play in specifc servers with PVP rules when I want a cool battle using my Warships :selike:

There was A Lot of reports from the community Testers about "Griefers" so why we now have this block.

btw : Message for the griefers :
Go play in a PVP server with rules if you want to destroy others work.

_____

I always create my PVP world before playing in with my friends.

I like to create "Battle for the ores", I create Uranium and Platinum mines so the Battle will be over there.

A lot can be done with imagination and why SE is my Fav = I can do all I want. :steamhappy:
Last edited by Dan2D3D; Sep 1, 2019 @ 12:17pm
Zorphius Sep 1, 2019 @ 12:33pm 
Originally posted by Dan2D3D:

A lot can be done with imagination and why SE is my Fav = I can do all I want. :steamhappy:

I definitely agree. SE has some of the greatest potential of it's type of games; I suppose what I want is the game to be more flexible to encourage this sort of creative innovation in server designs, as most servers do not deviate significantly from the inherent game/map design, and I can't exactly host a server on my computer.
Dan2D3D  [developer] Sep 1, 2019 @ 12:37pm 
The game is made to create Warships as we can read on the Store page ;

"Use creativity and engineering skills to build war machines and fortifications to survive in space and on planets"

" it's about the machinery we build "

imo =

If you go play on a public server you must accept the fact that you may lose your creations.
Hypnosis Sep 1, 2019 @ 12:59pm 
I was against safe zones when I first heard about them, although I realize that when people get raided, and wiped entirely they usually quit the game/server. Safezones are sort of expensive to maintain, and that means that usually the protected area is valuable enough to the player/faction to pay the upkeep both in terms of chips, and power usage. At least now players can have an area that they can keep safe so that they don't get entirely wiped.

Also, usually people take breaks from Space Engineers, and if you know the location of their base you can wait enough time until their safe zone goes down, and raid. So, it's only temporary offline raid protection, and then they'd have to play for a while to get more zone chips, and power.

I'm a very PVP-type player, and usually I'm against safe zone mechanics, although with the upkeep it's okay with me.

On the server I play on you cannot make a station unless it's connected to a voxel, so most of the time the bases that have safe zones are perm in that location.
callme-jk Sep 1, 2019 @ 4:34pm 
Hard stuff, before breakfast... Hmm, ok. :)


Before they had add this into the game, I already wrote about LiF YO - System:

In Life is Feudal Your Own you can define one hour per week.... in this time is rage time! - No protection is working! And your base/blocks can be damaged.... - Server-Admins can set how long and the days.... Maybe on/off, too. I forgot. And the protection-block there need items, too. - I rly like this system.


What we have in SE:

- need alot of power (runs fast down / out of uran barren)
- not rly something for solar / wind / battery (and thats good, end-content)

- big size need more power.... (25 meters already better with small reactor)
- minimum size = 10 meters and thats already the size of the zone-block nearly... (we cant do anything with this in real) just 1-2 containers more or less....

- better use uran/reactor for this... (need uran)
- station only
- restart-time on grid-change or power-out (around 30 sec info in real around 25 sec)

- no power = no zone anymore
- need item(s) (Zone Chips 24 per day, Uran Barren runs fast out like Hydrogen.... xD)
- Zone Chip price around 132.000 Credits I think. Oo - Have some money/missions to do.

- removed the feature to combine safe zones together.... (ok, small range around 5-10 meters to the next) Not sure about admin zones maybe still possible to combine it, I hope. (i.e. admin-room with container only) We have still no rank-system in the faction, for access or use rule....


But I understand your point...


Currently we can just hope for an power-out or they run out of zone chips and THATS IT - I like the Life is Feudal Your Own System more, for sure! - We can plan an attacking-day and hour for this.... and play together...! At the end, maybe the player trade more together and play more together because of this, again... Who knows.... we will see this in the future....


- With this, pvp... yeah its a killer for pvp. (or not?!....)
- But to keep the zone running, need rly alot of power....
- And they need to come out of it... for stuff, like: Uran-Barren, Chips (only NPC´s sell it)

- In case they are only trading this.... Yeah, attack the traders.... xD - And this need to be: right time, right place.... more difficult to plan, then day/hour X (we still play together, right?) ;P

- Better place us / our base near npc-stations.... In case MEAT need to come and buy chips.... ;P (hehehe)

- Not sure about: we buy all zone-chips here.... nothing more to sell in store.... but player store now only... or freaky player shoot on this item and gone.... :)

- With these two points up there: better keep chips in npc´s hand...^^ They need to come there.... and not invisible trade with admins.... looks like a pvp-killer 2.0


- In case they go inactive, the zone will go down, when power is running out. (the only good point, when we look on this overpowered status of zones, in case we ignore power/chips)



At least it need power und chips to keep this running.... and more or less public gps for trading.... and thats a good think.... we play together, we should know where M E A T is... :)

Yes, I prefer LiF YO system... a little bit more. :) - And maybe Zone Chips only spawn by Admin into the world.... (yes we can take this out of the total overpowered npc´s trade-hand) ;P The system is something we can use.... could it be better? yes! (everything can always be better! xD) But it could be much worst, too.... Dont let us forget this! - Remembers me to: total overpowered JumpDrive Block.... hide in 6.6 AU and no one can find you, because no radar-block inside... and after some time: base done... -> boring -> game leave.


At least 2.0 : They dont come to player-base and trade this stuff with ships.... :P So, we dont need to attack an npc-faction. (yet?!).... :)


Dont let us forget this:

- Private Zone in range (not visible inside)
- Look out of Zone: ugly... -.-

- And then we have this inside: https://steamcommunity.com/app/244850/discussions/0/1637542851360884737/



Originally posted by Rasputin:
Talk to the server admin about restricting safe zone blocks to ONE per faction,
Economy-Blocks not inside of block-type limits. Checked it one minute, ago again.
We can make a rule for this on the paper, but not in the server blocklist.


Time to eat something. :)
Last edited by callme-jk; Sep 1, 2019 @ 5:56pm
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Date Posted: Sep 1, 2019 @ 6:28am
Posts: 12