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A freighter larger than an aircraft carrier, by comparison, can have a crew fewer than ten, as it's mostly automated and if something should go wrong you abandon ship and let insurance pay for it. At least, the Exxon Valdez and the Costa Concordia were operated with that approach.
Then crew are assigned to a system, maybe even a team if that system is large. I imagine irl there would be a 10man gyro maintenance crew for anything up to 20 gyros. More men for more. Then you have the thruster crew, the hull crew etc etc.
When you start having people for each and every task, including shifts like you mentioned, the crew numbers can rocket up quickly.
Personally i think a lot if designing ships is getting a scale that works well within the confines of the fame. So we wouldnt do all that, we would have maybe an engineering section and a small crew quarters. Then we hint at that function without goint too deep and making it super realistic. If we do try that it gets fifficult due to the physical size of blocks.
Basically we have to just create the illusion of it, or hint at it in our builds :)
That`s if we take such a ship as, for example, a Firefly. Something bigger would need more crew per any of the listed fields of operations.
But please do remember that Milenium Falcon for its size similar to Firefly was piloted, maintained and crewed by just two people (well, 1 people + 1 wookie).
In other words it all depends on your feeling of general sence :D
We can also see the trend of stuff getting automated more and more. Add to this the cost of sending anything off the planet and this applies even more to space ships. If a single space engineer can control a huge battleship with the aid of automated turrets then a single space engineer it is. Use the other 299 space engineers to crew another 299 battleships and you've got yourself a sizable fleet instead of that single destroyer.
For RPG purposes you could simply think about the mission of your ship. For example, an exploration vessel might have 4 scientists of different fields that also double as pilot, medic, engineer, and combat, or a mix of them. The point being: you can pretty much have it any way you want as the story you're telling dictates what is realistic and believable.
Technology allows the ship to be run by 1 person.