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Is there a negative reason to use say 4 merge blocks in various spots to act as multiple anchors so the section is harder to make float away?
I put sloped armor blocks around with the edge pointing out. It gave the perception of support though I don't think it actually did anything.
You could also use connectors to provide connection points and help pull/align everything.
Any block without a mount point works well to cover them, so like others said the slope blocks are great, heres a pic of a docking thingy using none mount point blocks. Inside the wrap of slopes is a merge, connector and door for vanilla airtight docking :)
https://steamcommunity.com/sharedfiles/filedetails/?id=849688089
Well, the thing i want to do with them is have a large space station concept where i will have every room a specific size, so the walls would be say 10,20,8 for this one type.
Then the space station would have holes of that sized in it, you slide the room into.
So that all the rooms could be setup to be the same size or smaller, so that you can sorta take out and put in what you need via building with projections, for a modular setup, then these rooms can be taken off and moved around, or attached to a large capital vessel with the same concept, so that you only have to build 1 set of assemblers type of thing, and then you just move the whole room to the new grid.
So the only thing not moveable would be the main power, medical, and hallways type of thing.
What size are we talking? any WIP shots of the parts you want to join?
Some shapes are hard to make and be able to attach/detach at will. The best is a standard rectangle, if you intorduce 45 slopes and make it an oval shape then it starts getting arkward. If i was gonna try and build that id start on the docking mechanism then build the rooms and central station when i know how big that (the smallest function part) has to be :)
Well right now no, its just a concept, I have a MASSIVE ship I built just hap hazzardly so that I could pack up all my loot and the base itself so it could move to a new asteroid. so most of the bulding i did was just so i could use parts instead of building another large cargo or 2 lol.
It was when I got to the new asteroid and started building the base there I thought of this.
But know from experice the issue with the merge block with adjacent blocks issue that made me post this before i started the attempt
I generally question both the point and the limit.
For the limit : Why would main power, medical and hallways _not_ be movable? Ship could use secondary power while moving main power around. Hallways could be an issue, but if you end a hallway with a door and a one block wide open space to another door.
For the point : Many have brought up modular designs. What usually gets said is you won't end up moving the modules around because there likely won't be a good reason. It likely won't be a benefit for the amount of design time required. The usual benefit of a modular design is have weapon pods detachable and moving to the edges/corners of a growing ship.
1=medical so you can respawn if needed.
2=power so medical respawn functions.
3=the halls are what my modular functional rooms will lock into.
Not really valid. Use a temporary med bay while during move. Not having a backup is a bad plan.
Halls can be manufactured around so that isn't valid either.
I am just going over "So the only thing not moveable would be the main power, medical, and hallways type of thing." and making arguments that those things CAN be moved.
I also remember seeing something about using sloped windows for something like this, as they make an airtight seal but don’t “glue.
But honestly how often are you going to be moving? Is it really that big of a deal to have to weld/grind down a half-dozen or so light armor blocks? I would just put my merge blocks in passageways... connect the merge, use that as your floor, build a passage block on top of it, build 4 blocks out on the 4 corners of the room to make it feel more connected.
"Work harder, Engineer!"