Space Engineers

Space Engineers

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Is there a way to build a retractable ramp air tight without mods?
I want to drive my rovers inside my ship.
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Showing 1-15 of 19 comments
Rox Sep 3, 2019 @ 8:36pm 
Only the obvious way, using the hangar doors one side or the other of the ramp
Chuckles McMerry Sep 3, 2019 @ 8:48pm 
Originally posted by Rox:
Only the obvious way, using the hangar doors one side or the other of the ramp

But then so, the hangar will have to be attached to the ground
Marco Schepper Sep 3, 2019 @ 9:40pm 
try a mobile base from the workshop, could give you some ideas. Many have a small hangar for a buggy. Some dropships, too.
Originally posted by Chuckles McMerry.:
Originally posted by Rox:
Only the obvious way, using the hangar doors one side or the other of the ramp

But then so, the hangar will have to be attached to the ground

It wouldnt need to be on the ground... Instead of a ramp thats airtight, split it into a ramp then an airtight hanger door. Same exact function just two parts instead of one.

Like this ramp then doors on my ship, the doors dont have to be on the floor because the ramp does its job, the ramp dosent need to be airtight because the doors do that job.

Same setup just bigger, with hanger doors should work for your rover :)

https://steamcommunity.com/sharedfiles/filedetails/?id=672149063
Teamkiller Sep 4, 2019 @ 4:01am 
This can be done with edge of merge blocks and/or corner-touching blocks between ramp and main ship. I did this things in a very early versions (even before planets) and this was very unrelyable.
Ekuah Sep 4, 2019 @ 6:01am 
Button one for lock / unlock ramp
Button four for open / close ramp
Chuckles McMerry Sep 4, 2019 @ 4:26pm 
Originally posted by Ekuah:
Button one for lock / unlock ramp
Button four for open / close ramp
Can you add more descriptions please?
Lander1 (Banned) Sep 4, 2019 @ 4:33pm 
Experiment with different blocks using merge blocks to create an airtight seal with edges that can un-merge. You can create airtight docking collars, hangar doors, ramps, ships that split into smaller ships, all sorts of things. Once you have a basic understanding of what will merge and separate again it will all become easy.
Last edited by Lander1; Sep 4, 2019 @ 4:34pm
Chuckles McMerry Sep 4, 2019 @ 5:41pm 
Yes, im trying rotors but theyre not attaching the last block as I was expecting
Chuckles McMerry Sep 4, 2019 @ 6:46pm 
Theyre not even moving tried everything at the button panel, and switched the angles, the speed, checked the current angle, the desired...
Chuckles McMerry Sep 4, 2019 @ 7:36pm 
These rotors are really bugged... finally moving, but seems like its about to explote.
Chuckles McMerry Sep 4, 2019 @ 7:43pm 
Seriouslly blocks attached to rotors move like wind making a piece of paper shake like a ballerina
DragoF1sh Sep 4, 2019 @ 11:38pm 
my recommedation: use airtight hangar doors, pistons, and rotors to make a ramp extend out of the rear and then angle toward the ground. beware of clang.
Ekuah Sep 5, 2019 @ 1:07am 
@Chuckles McMerry.
Okay I tested the blueprint again.
On a different machine. (underpowered laptop)
Couldn't find any problems.

-Paste the Blueprint
-Press button 4
->Ramp closes and locks (BP was saved in a pre locked state)

-Press button 1
->Ramp unlocks
-Press button 4
->Ramp opens

-Press button 1
->Ramp pre locks
-Press button 4
->Ramp closes and locks

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Date Posted: Sep 3, 2019 @ 8:04pm
Posts: 19