Space Engineers

Space Engineers

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Doobie Sep 23, 2019 @ 9:47am
Changing light to Heavy blocks
Since SEToolbox has been discontinued does anyone have a solution?
Originally posted by Rox:
Do you want to do this to a structure within a save, or to a blueprint ?

If it is a blueprint, changing all the armour blocks from light to heavy is actually relatively trivial. Delete the bp.sbcB5 protobuffer file from the blueprint (assuming the bp was made in the current version - if it's a much older bp this will be absent) then open the bp.sbc in your usual text editor, and do a search and replace operation...

replace all instances of <SubtypeName>LargeBlockArmorBlock

with <SubtypeName>LargeHeavyBlockArmorBlock

save and exit... job done ^.^ (standard precautions apply - take a backup copy first ;)
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Dan2D3D  [developer] Sep 23, 2019 @ 11:05am 
Hi, I would ask the kind Modders on Keen Discord, they are helping members in the "Modding" channels almost every days over there.
ButtKraken Sep 23, 2019 @ 2:19pm 
You can use SEToolbox to perform this function.
Doobie Sep 23, 2019 @ 2:40pm 
When I launch SETools It's not working. There is also a post on their page saying it's been discontinued since the new update.
Dan2D3D  [developer] Sep 23, 2019 @ 2:44pm 
Yes no more SEToolbox updates from Midspace the author but rexxar is working on a new version and may share when done so keep an eye on that Modder.
The author of this thread has indicated that this post answers the original topic.
Rox Sep 23, 2019 @ 3:28pm 
Do you want to do this to a structure within a save, or to a blueprint ?

If it is a blueprint, changing all the armour blocks from light to heavy is actually relatively trivial. Delete the bp.sbcB5 protobuffer file from the blueprint (assuming the bp was made in the current version - if it's a much older bp this will be absent) then open the bp.sbc in your usual text editor, and do a search and replace operation...

replace all instances of <SubtypeName>LargeBlockArmorBlock

with <SubtypeName>LargeHeavyBlockArmorBlock

save and exit... job done ^.^ (standard precautions apply - take a backup copy first ;)
Last edited by Rox; Sep 23, 2019 @ 4:03pm
Nyota Mwuaji Sep 23, 2019 @ 5:01pm 
if your ship is symmetrical, just use the setting that mirrors placement and removing on each side and go block by block. it might not be the fastest thing ever but it works.
R3V01UT10N Mar 4, 2020 @ 12:54pm 
Originally posted by Rox:
Do you want to do this to a structure within a save, or to a blueprint ?

If it is a blueprint, changing all the armour blocks from light to heavy is actually relatively trivial. Delete the bp.sbcB5 protobuffer file from the blueprint (assuming the bp was made in the current version - if it's a much older bp this will be absent) then open the bp.sbc in your usual text editor, and do a search and replace operation...

replace all instances of <SubtypeName>LargeBlockArmorBlock

with <SubtypeName>LargeHeavyBlockArmorBlock

save and exit... job done ^.^ (standard precautions apply - take a backup copy first ;)

What if i want to do this to a structure within a save, so i can continue to update its blueprint on my workshop?
Dan2D3D  [developer] Mar 4, 2020 @ 2:18pm 
@R3V01UT10N

Another kind member is maintaining a new SEToobox that a lot are using already, it may not be up to date cause I think he will update with the next major game update

Not sure if he updated it but you may try and he will surely update soon if not uptodate.

Follow the installation steps (scroll down) and download SEToolbox form there :

https://github.com/mmusu3/SEToolbox/releases
Last edited by Dan2D3D; Mar 4, 2020 @ 2:19pm
Doobie Mar 5, 2020 @ 11:19am 
This thread is extremely old...
Dan2D3D  [developer] Mar 5, 2020 @ 12:09pm 
Originally posted by Doobie:
This thread is extremely old...


Usually the OP (You) hit the report Flag and ask me to lock or I lock because too much of community reports about "Necroing" old dead discussion.

I can lock if you want me to!

I prefer to keep only the discussions with the current month date to add to my monthly report to the SE Team.
Last edited by Dan2D3D; Mar 5, 2020 @ 12:41pm
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Date Posted: Sep 23, 2019 @ 9:47am
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