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There's plenty of examples in the Easy Start scenarios.
Anything on a piston or rotor is a sepperate grid. You can make your own hanger doors using blast door blocks and rotors or pistons. Blast door blocks are required for clearance.
That however will not be airtight. For that you need complex setup with merge blocks that join the door section to the main section allowing it to seal. However you must plan that out as no blocks with mount points can be used or it wont open again.
Custom airtight hanger doors are quite an advanced thing to build. Untill you do some more simple stuff with them and learn how to use them id just use the vanilla doors on the main grid :)
1 - Rotor and pistion = Bad on ship but better on Ion Space Ships (in no gravity).
2 - Rotor and pistion = Not bad on cars but it needs a lot of Engineer testing to find a working solution.
3 - Rotor and pistion = Very good on station.
Maybe publish your creation on the Workshop, share the link here so the Veterans can try to fix it for you.
I use the Blast door block, the edge ones to avoid collisions.
https://steamcommunity.com/sharedfiles/filedetails/?id=1797472399
https://steamcommunity.com/sharedfiles/filedetails/?id=1797577006
or you are using the Airtight Hangar doors?
I origonally read it as the Airtight Hanger Door block but i just re read it and maybe he does mean blast door sections.
If your struggling with blast doors getting stuck be sure your rotor dissplacement is set correctly. Dissplacement is how far from the base the head is, so if you have it too far out the door grinds and gets stuck.
Try putting the edge blocks on both faces that rotate past each other. Although not needed on some setups others do need it. Theres a hatch on the back of this done with small rotor and blast door sections, its in the pics. You could check your rotor dissplacement against it, as far as i know it still works :)
https://steamcommunity.com/sharedfiles/filedetails/?id=1138327533
I tryed change rotor's offset/bias upper or lower, but it anyway touches higher or lower blocks
Go to 1:30 to see my Blast door on rotor :
https://steamcommunity.com/sharedfiles/filedetails/?id=881894661
But on ship = needs a lot of testing to find a working solution and using the new "Share" option on rotor and pistion may help on some concepts
Testing and trying different concepts is needed to find the working one.
Iirc 0.11 is perfect dissplacement for small rotors, and its not what they spawn in with :)
https://steamcommunity.com/sharedfiles/filedetails/?id=1867274952
https://steamcommunity.com/sharedfiles/filedetails/?id=1867274862
https://steamcommunity.com/sharedfiles/filedetails/?id=1867274794
there're I builded door inside (in close position) and it can't open, it stuck. If I build it in open position, it will not close and stuck in the same position. I found interesting thing – even if I'll take all blocks exept one, it will be nearer to close but will not close:
https://steamcommunity.com/sharedfiles/filedetails/?id=1867280040
What about pistons, I just can't place blocks there:
https://steamcommunity.com/sharedfiles/filedetails/?id=1867283482
Could be its too weak to move in its current setup. Screeny of the rotor settings screen may help :)
And don't forget that when it's not working because of a bad concept and we must try different ones to find the working solution.
Test new cause this concept is not working > the door is not moving.
__
Note
You will have problems using rotors on atmos ships, it may move on its own and not so good maneuverability, be honest.
https://steamcommunity.com/sharedfiles/filedetails/?id=1867274862
Test with one uder the rotor only and nothing around the other sides.
Second – pistons concept: bad "build possibility" check – can't build becouse the air of blast door touches ship's wall. Build check should care this. Also the same problem when I trying to build an wheel – wheel doesn't touches anyhting, but can't build. Sometimes it easier to build a suspension and wheel will appear