Space Engineers

Space Engineers

View Stats:
T-TaaN Sep 19, 2019 @ 9:45am
What the ♥♥♥♥ hangar door blocks are created for?
It's a ritoriical question. I just will say why I hate it:
I tryed to create a door for small grid ship using this blocks and:
1. using rotor – door isn't closing becouse it's clings to another blocks. Question: what the ♥♥♥♥ hangars doors (edges) blocks are same size as normal blocks? If it be just a bit smaller, it will be ok
2. using pistons. Barely can build a door becouse I just can't build there. Question: What the ♥♥♥♥ Hangar doors have same model for "build possibility check" if it's significantly smaller in the sides? (actually can't build a door becouse the air of hangar blocks are touch nearby blocks)
Last edited by T-TaaN; Sep 19, 2019 @ 9:46am
< >
Showing 1-15 of 27 comments
Buzzard Sep 19, 2019 @ 10:01am 
The hangar doors retract to open, kinda like pistons, but without the whole sub-grid mess. Just place them, weld them, group them together in the control panel, and open. For extra clearance, you can have 2 sets, top and bottom for double the opening.

There's plenty of examples in the Easy Start scenarios.
Karmaterrorᵁᴷ Sep 19, 2019 @ 10:02am 
Those hanger doors are just to be used attached to yhe main grid. They open and close themselfs without pistons or rotors.

Anything on a piston or rotor is a sepperate grid. You can make your own hanger doors using blast door blocks and rotors or pistons. Blast door blocks are required for clearance.

That however will not be airtight. For that you need complex setup with merge blocks that join the door section to the main section allowing it to seal. However you must plan that out as no blocks with mount points can be used or it wont open again.

Custom airtight hanger doors are quite an advanced thing to build. Untill you do some more simple stuff with them and learn how to use them id just use the vanilla doors on the main grid :)
Dan2D3D  [developer] Sep 19, 2019 @ 10:03am 
Hi, the important to remember when playing with rotor and pistion :

1 - Rotor and pistion = Bad on ship but better on Ion Space Ships (in no gravity).

2 - Rotor and pistion = Not bad on cars but it needs a lot of Engineer testing to find a working solution.

3 - Rotor and pistion = Very good on station.

Maybe publish your creation on the Workshop, share the link here so the Veterans can try to fix it for you.

I use the Blast door block, the edge ones to avoid collisions.
https://steamcommunity.com/sharedfiles/filedetails/?id=1797472399
https://steamcommunity.com/sharedfiles/filedetails/?id=1797577006
Dan2D3D  [developer] Sep 19, 2019 @ 10:08am 
I presume that "Hangar Door" means you are using Blast door blocks on rotor!?

or you are using the Airtight Hangar doors?
Karmaterrorᵁᴷ Sep 19, 2019 @ 10:14am 
Originally posted by Dan2D3D:
I presume that "Hangar Door" means you are using Blast door blocks on rotor!?

or you are using the Airtight Hangar doors?

I origonally read it as the Airtight Hanger Door block but i just re read it and maybe he does mean blast door sections.

If your struggling with blast doors getting stuck be sure your rotor dissplacement is set correctly. Dissplacement is how far from the base the head is, so if you have it too far out the door grinds and gets stuck.

Try putting the edge blocks on both faces that rotate past each other. Although not needed on some setups others do need it. Theres a hatch on the back of this done with small rotor and blast door sections, its in the pics. You could check your rotor dissplacement against it, as far as i know it still works :)

https://steamcommunity.com/sharedfiles/filedetails/?id=1138327533
T-TaaN Sep 19, 2019 @ 10:16am 
Originally posted by Dan2D3D:
I presume that "Hangar Door" means you are using Blast door blocks on rotor!?

or you are using the Airtight Hangar doors?
yes, I mean sections, there are some types of blocks, I wasn't sure how it name in English.
I tryed change rotor's offset/bias upper or lower, but it anyway touches higher or lower blocks
Last edited by T-TaaN; Sep 19, 2019 @ 10:20am
Dan2D3D  [developer] Sep 19, 2019 @ 10:19am 
I have made a cool one on rotor and I will share so some may try this Engineer challenge :selike:

Go to 1:30 to see my Blast door on rotor :

https://steamcommunity.com/sharedfiles/filedetails/?id=881894661

But on ship = needs a lot of testing to find a working solution and using the new "Share" option on rotor and pistion may help on some concepts :fix:

Testing and trying different concepts is needed to find the working one.
Last edited by Dan2D3D; Sep 19, 2019 @ 10:21am
T-TaaN Sep 19, 2019 @ 10:23am 
Originally posted by Dan2D3D:
I have made a cool one on rotor and I will share so some may try this Engineer challenge :selike:

Go to 1:30 to see my Blast door on rotor :

https://steamcommunity.com/sharedfiles/filedetails/?id=881894661

But on ship = needs a lot of testing to find a working solution and using the new "Share" option on rotor and pistion may help on some concepts :fix:

Tetsing and trying different concepts is needed to find the working one.
That's cool, but that isn't a kind of door i tryed to create. I tryed to make a car's door like thing and game have a problem in creating doors like this (if there are block above and below)
Last edited by T-TaaN; Sep 19, 2019 @ 10:24am
Dan2D3D  [developer] Sep 19, 2019 @ 10:25am 
Go in-game and hit F12 to take Steam screenshots, exit the game, publish your new shots on Steam and paste the link here = that will help to see your concept.
Last edited by Dan2D3D; Sep 19, 2019 @ 10:26am
Karmaterrorᵁᴷ Sep 19, 2019 @ 10:30am 
Its gotta be the dissplacement, the correct value is on that tank i linked, did you look at the door on there? Its functions exactly like a car door just on its side.

Iirc 0.11 is perfect dissplacement for small rotors, and its not what they spawn in with :)
T-TaaN Sep 19, 2019 @ 11:17am 
Originally posted by Karmaterrorᵁᴷ:
Its gotta be the dissplacement, the correct value is on that tank i linked, did you look at the door on there? Its functions exactly like a car door just on its side.

Iirc 0.11 is perfect dissplacement for small rotors, and its not what they spawn in with :)
i'll see it, and i use 10mm dissplacemant



Originally posted by Dan2D3D:
Go in-game and hit F12 to take Steam screenshots, exit the game, publish your new shots on Steam and paste the link here = that will help to see your concept.
https://steamcommunity.com/sharedfiles/filedetails/?id=1867274952
https://steamcommunity.com/sharedfiles/filedetails/?id=1867274862
https://steamcommunity.com/sharedfiles/filedetails/?id=1867274794
there're I builded door inside (in close position) and it can't open, it stuck. If I build it in open position, it will not close and stuck in the same position. I found interesting thing – even if I'll take all blocks exept one, it will be nearer to close but will not close:
https://steamcommunity.com/sharedfiles/filedetails/?id=1867280040
What about pistons, I just can't place blocks there:
https://steamcommunity.com/sharedfiles/filedetails/?id=1867283482
Karmaterrorᵁᴷ Sep 19, 2019 @ 11:59am 
Did you also crank up the torque on the rotor?

Could be its too weak to move in its current setup. Screeny of the rotor settings screen may help :)
Dan2D3D  [developer] Sep 19, 2019 @ 1:26pm 
Try by changing/replacing the blocks around the blast door on rotor, so the door frame with blast door blocks, I woul try the edge one first.

And don't forget that when it's not working because of a bad concept and we must try different ones to find the working solution.

Test new cause this concept is not working > the door is not moving.

__

Note
You will have problems using rotors on atmos ships, it may move on its own and not so good maneuverability, be honest.
Last edited by Dan2D3D; Sep 19, 2019 @ 1:27pm
Dan2D3D  [developer] Sep 19, 2019 @ 1:27pm 
Also delete the blocks around the rotor :
https://steamcommunity.com/sharedfiles/filedetails/?id=1867274862
Test with one uder the rotor only and nothing around the other sides.
Last edited by Dan2D3D; Sep 19, 2019 @ 1:28pm
T-TaaN Sep 20, 2019 @ 4:01am 
Originally posted by Dan2D3D:
don't forget that when it's not working because of a bad concept
That's not a bad concept that's a bad collisions. look at the forth screen – you can see the air between hangar door edge and ship's block, but rotor can't move – air of door's edge scrape ship's blocks. Air shouldn't touch ship blocks
Second – pistons concept: bad "build possibility" check – can't build becouse the air of blast door touches ship's wall. Build check should care this. Also the same problem when I trying to build an wheel – wheel doesn't touches anyhting, but can't build. Sometimes it easier to build a suspension and wheel will appear
< >
Showing 1-15 of 27 comments
Per page: 1530 50

Date Posted: Sep 19, 2019 @ 9:45am
Posts: 27