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Hope that helps
http://steamcommunity.com/sharedfiles/filedetails/?id=546825757&searchtext=tim
Input sorter settings = Allow anything to pass, do not actively pull
Flush sorter = Allow anything to pass, actively pull.
Turn one on, turn the other off. Make an action group that toggles on/off.
You'll be able to freely pull components out of the big storage box to the little one. Then you flip the switch (action group) and everything gets "flushed" back to the big box.
What we found is that in order to do what you are asking completely using conveyors, you'll need to maintain very strict isolated loops in your conveyor system. By using "waypoint" cargo and managing the input and output using sorters you know exactly what and where everything is going.
Here is a rough MSPaint image of what, basically, I can recall of our solution.
https://i.imgur.com/75bHzQD.jpg
Quickly, we have connectors that our for our mining rigs that come in, and when they dock, the only thing that will move is the ore from their inventories. If someone dumped anything else into there, it'll get left behind unless it docks with one of the multipurpose connectors.
The ore is then held for use by the refineries, which have their own line from the ore cargo directly to them that is bidirectional so we can move ore around to process as we see fit. From the refineries a second line, this time one way, pulls the ingots out to ingot storage.
The ingot storage has a bidirectional line to the reactors and a one way line to the assemblers.
From here, it's the meat of the sorting which is solved very basically. You have a junction that accepts one input from the assemblers of anything they can make or ingots. It then breaks off immediately into 3 categories, ingots (left over from the assembler process), components, and tools and ammo. These all go on their own line one way to their storage. That is 4 of the possible 6 connections.
The 5th connection is a line in from our multipurpose rigs that allow their inventories to offload, sorting as it goes.
The 6th is a connection from a cargo that individuals can just rage dump their inventories into and let the system clean it up on its own.
In order to allow your ships to resupply, you then need to make a new line from each major storage filtered by type to the multipurpose rigs junction. Having the outputs of the storage still be whitelisted ensures that each storage continues to be isolated and can not be accidentally dumped into.
Sorry for the wall of text which I'm sure you weren't looking for but there it is. The only other thing you need to watch out for is setting sorters to drain all. If you aren't careful, you create endless loops where items show up and disappear as it sorts itself over and over again. If you have any questions or can point out somewhere we've messed this up horribly, let me know! So far it's worked for us!
Cargo 1 [TIM Component:P1]
Cargo 2 [TIM Component:P2]
The script won't put any parts into Cargo 2 unless Cargo 1 is full.
It works with ores and ingots also"[TIM Ingot/cobalt:3000]"
http://steamcommunity.com/sharedfiles/filedetails/?id=546909551