Space Engineers

Space Engineers

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dabramail Jan 4, 2018 @ 10:36am
scale of the star system
The speed travelled [100m/sec] compared to the distance between planets 2000 to 4000 km makes no sense . At 360 000km /hr the space vessel will cover this distance in a blink of an eye no jump drive needed.It should be more like 480 000 km between the earth - like planet amd the Mars-like planet. Also at this speed as shown above even 100 km takes so long to complete .Maybe the developers should put some zeros after the planet distances ? Maybe the speed should be adjusted to 4m/sec.?
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Showing 1-12 of 12 comments
VanGoghComplex Jan 4, 2018 @ 10:40am 
There's no actual sun, the planets are static and smaller than moons, and this... this is what you think is wrong?
Gutless Gus Jan 4, 2018 @ 11:03am 
Originally posted by VanGoghComplex:
There's no actual sun, the planets are static and smaller than moons, and this... this is what you think is wrong?
This guy has a point
casualsailor Jan 4, 2018 @ 11:06am 
SE is not a game which tries to create realism with its depiction of planets, orbits or anything else except for collisions between voxels.

SE is not a space simulator nor an orbital mechanics simulation. It is not even a Survival game like Empyrion.

SE is a Creative Building Game, think Space Legos if you like. To that end it is better than anything else available.
Karmaterrorᵁᴷ Jan 4, 2018 @ 11:25am 
Think of the default starts as a bit of a middle ground to keep everyone happy. Theres a bit of a journey, but not so much people will be complaining about it.

I also felt the spacing was way too small so i made my own start with much bigger gaps between them. To the point flying there is not really an option haha
I don't understand the issue the OP is having having. Are you finding interplanetary travel takes too long? You should be using jump drives for that.
dabramail Jan 4, 2018 @ 11:57am 
Sorry , my math was incorrect , it should be 360 km /hr [100m\sec]. I was thinking realism , even at that speed of 360 km\hr and you are say 150 km from the surface , the km/s should pass much faster. But as you say if one does not care acout the numbers and just enjoy the gameplay , whatever, than my comment is unaplicable. Maybe I have been playing flightsim. -x for too long.
Space engineers is a great game anyway, the Mars like planet I found is very realistic , like really beeing on Mars.The jump animation is very wel done.
casualsailor Jan 4, 2018 @ 12:31pm 
Originally posted by Karmaterrorᵁᴷ:
Think of the default starts as a bit of a middle ground to keep everyone happy. Theres a bit of a journey, but not so much people will be complaining about it.

I also felt the spacing was way too small so i made my own start with much bigger gaps between them. To the point flying there is not really an option haha

But I agree. 6 AUs is plenty of space to make traveling very time consuming.

I recently tried a 1x Survival start where I placed the Yellow Respawn Ship 100,000 km from the Earth-like planet. My goal was to "build my way home."

It took about 30 hours once I built a jump drive which arguably took about 10 hours to gather the ore and create the components.

I actually ran into the conundrum where before I could build more production facilities on my ship I need to increase the number of thrusters and reactors. Unfortunately just to refine the ore for a single Large grid Small thruster takes about 2.5 hours in a single Refinery with 4 speed modules. So I spent the 30 hours flying home trying to make the 12 thrusters that I ultimately never needed.

Last edited by casualsailor; Jan 4, 2018 @ 12:31pm
Kimmaz Jan 4, 2018 @ 1:21pm 
Your math is off, 60s X 60min X 100m/s = 3600s X 100m/s = 360 000m/h ÷ 1000 = 360KM/H

I will use your numbers for distance between planets (2000-4000km)

2000/360 = 5 Hours 33min 20sec travel time.
4000/360 = 11 Hours 6min 40sec travel time.
480 000 km / 360 = 55 days 13 hours 20min of Real time playing to reach mars?

You want proof? https://i.imgur.com/XecYb6N.png

It would not be fun to have such distance and more important it would still be FAR off;

In theory, the closest that Earth and Mars would approach each other would be when Mars is at its closest point to the sun (perihelion) and Earth is at its farthest (aphelion). This would put the planets only 33.9 million miles (54.6 million kilometers) apart. However, this has never happened in recorded history.Nov 14, 2017
How Long Does It Take to Get to Mars? - Space.com
Last edited by Kimmaz; Jan 4, 2018 @ 1:34pm
Kimmaz Jan 4, 2018 @ 1:44pm 
If you where to use jump drives in real life, with the limitation of one charge/jump can be max 2000km, then you would need to jump 54 600 000km / 2000km = 27 300 times to reach mars, im not sure how much power that would take ingame to jump that many times in a row. And how long would that take assuming you had a ship capable of doing so?

If one jump took 5 seconds (recharging, and countdown) that would be 27 300 X 5 seconds thats 7 hours and 35 minutes of jumping constantly.
Last edited by Kimmaz; Jan 4, 2018 @ 1:48pm
casualsailor Jan 4, 2018 @ 3:24pm 
@Kimmaz, I don't recall exactly, but I believe it took me about 5 hours of refining Uranium in a single Refinery with 4 speed modules to have the fuel to power enough small reactors to permit 5 minute recharges and travel approximitely 100,000 km using a single Jump Drive.

Last edited by casualsailor; Jan 5, 2018 @ 8:30am
honorboss1 Jan 4, 2018 @ 5:13pm 
I don't know what i just entered, i was just browsing discussions while the game was loading.
Hate Bear Jan 4, 2018 @ 10:12pm 
Dude, if they made it realistic it would literally take months to do a Delta-V efficient transition from one planet to the next one nearby, minimum. That would be okay I guess if they had KSP-style timewarp, but that's not part of the game really. It is mostly fun to build things.
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Date Posted: Jan 4, 2018 @ 10:36am
Posts: 12