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Because it isn't airtight. An airtight space is one where there is no path out with the following rule: "You can go 1 block space up, down, left, right, forward, backward if neither of the block spaces has a built block with the adjacent side marked 'airtight'".
If you start from "inside" the asteroid space you created you quite clearly can get out of there following the above rule because there are no blocks at all on the asteroid side of the room and therefore no block sides marked 'airtight', either. Thus, it's not airtight by the rules of the Space Engineers universe.
In SE you can create airtight spaces that have holes in them you can wriggle through (for example, corners in angled window paned walls) and you can create non-airtight spaces that by all reason should be airtight but where there nonetheless exists some side not marked 'airtight' which lets the air out.
However, If you want a base that's airtight but still looks like it's inside a natural cave, you can do that. Build first a sealed space with blocks and then "paint" all or part of that inner space with the voxel blocks to rocky or some other suitable texture that would fit to your environment and the looks you're after.
voxel material isn't airtight. you have to build blocks around it to make it all airtight.
its too hard for the game engine to handle.
so its left out.
just like moving space asteroids
also too hard.