Space Engineers

Space Engineers

View Stats:
Airtight voxelrooms
Hello,

I have tried to remove all the air out of a Voxelroom. I try to explain:

I digg a hole into the surface of a planet and close the top of the hole with blocks. then i place a reactor, a oxytank and a vent on the ground. wh i cant remove the air out of this cave? Its all airtight but it only works if i use the blocks to build a room with them.

Maybe its a good suggestion for building pressurized asteroid bases under the surface or in caves.
Last edited by LeXx LeCryce; Jan 2, 2017 @ 7:07pm
< >
Showing 1-8 of 8 comments
Prism_Tanker Jan 2, 2017 @ 7:38pm 
i belive its either down to voxels not being airtight (youll have to look that up im not fully sure) or mabey the way air works on planets, i think that the game just has infinite air everywhere inside the atmosphere. Although you'd have to look that up also,

Hope you find a solution soon
Doy Man Jan 2, 2017 @ 7:46pm 
does airtightness have any effects in creative mode?
Twelve Jan 2, 2017 @ 8:14pm 
airtighness does work in creactive but voxels will never form a seal, you have to use bocks.
Shadow Slayer Jan 2, 2017 @ 9:14pm 
If you want, you could switch to creative, then make a huge cage of blocks under the surface of the planet. You can geek the rock look, but be airtight :)
Pembroke Jan 2, 2017 @ 10:28pm 
Originally posted by LeXx LeCryce:
wh i cant remove the air out of this cave? Its all airtight

Because it isn't airtight. An airtight space is one where there is no path out with the following rule: "You can go 1 block space up, down, left, right, forward, backward if neither of the block spaces has a built block with the adjacent side marked 'airtight'".

If you start from "inside" the asteroid space you created you quite clearly can get out of there following the above rule because there are no blocks at all on the asteroid side of the room and therefore no block sides marked 'airtight', either. Thus, it's not airtight by the rules of the Space Engineers universe.

In SE you can create airtight spaces that have holes in them you can wriggle through (for example, corners in angled window paned walls) and you can create non-airtight spaces that by all reason should be airtight but where there nonetheless exists some side not marked 'airtight' which lets the air out.

However, If you want a base that's airtight but still looks like it's inside a natural cave, you can do that. Build first a sealed space with blocks and then "paint" all or part of that inner space with the voxel blocks to rocky or some other suitable texture that would fit to your environment and the looks you're after.
Last edited by Pembroke; Jan 2, 2017 @ 10:30pm
scoutg May 7, 2018 @ 5:15pm 
There should be a mod that adds airtight voxelforms so that you can make airtight asteroid bases with the "natural" look
Doy Man May 8, 2018 @ 1:14pm 
woah over 1 year old thread revived
Ω Spriggan Ω May 8, 2018 @ 4:34pm 
inbe4necropostclose

voxel material isn't airtight. you have to build blocks around it to make it all airtight.
its too hard for the game engine to handle.
so its left out.
just like moving space asteroids
also too hard.

< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Jan 2, 2017 @ 7:07pm
Posts: 8