Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Because Keen never will.
They only add scifi stuff when it's needed for gameplay reasons;
Gravgen because floating around on your ship was no fun (they wern't able to get workign magboots then)
The mass cubes so your cars would stay on the ground in a grav field (there were no planets then)
The jump drive because flying for 10 hours at max speed to reach the next planet is no fun.
It will be useful for creating planets far far appart, and even a conventional jump drive simply isn't up to the distance even given multi jump effort.
It would take a means to detect planets at extremely long range. ...
- as in a means to detect planets at virtual infinite range.
Nvm
Quick mark that roid. The miner slaves need to check out that fresh exposed roid i made for them :(
1. A lot of artificial mass
2. A lot of Gravity Generators
3. A Speed cap mod.
If it ain't too sci-fi then it should be possible to explain the basic working principle without it contradicting with known reality too much. The "fi" comes from "fiction".