Space Engineers

Space Engineers

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Hyperdrive
A hyperdrive would be like a lowtier jumpdrive. I think it would work by having to get up to max speed to activate, then when activated would make the ship and everthing attached to it a single physicsless object that goes extremely fast based on how much power it has. Then decelerates when you get to the gps coordinate or when its turned of. It would be cheaper to build but consume more energy and take longer to get to a destination. Would this be cool to see as a mod or official content?
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Showing 1-15 of 35 comments
Slye_Fox Dec 23, 2016 @ 10:48pm 
Well, better get a modder to make it.
Because Keen never will.

They only add scifi stuff when it's needed for gameplay reasons;
Gravgen because floating around on your ship was no fun (they wern't able to get workign magboots then)
The mass cubes so your cars would stay on the ground in a grav field (there were no planets then)
The jump drive because flying for 10 hours at max speed to reach the next planet is no fun.
SwellerThree41 Dec 23, 2016 @ 10:50pm 
I'd have to agree. But how would it work? A reskinned jump drive with different options in the menus? Is there a place that I could learn to mod?
Comrade Tea Dec 23, 2016 @ 11:09pm 
Originally posted by SirLagsalot:
physicsless object that goes extremely fast
Wow. You just fixed the main problem with going that fast. But you would need to dumbdown the rendering so your pc's gpu does not go into overdive.
SwellerThree41 Dec 23, 2016 @ 11:29pm 
I have no idea how to program, want to learn but don't know where to go. My best guess on how it wouldn't fry everyons toasters is that it would only load large permanent objects such as planets, asteroids wouldn't be rendered at all. Im thinking it would work similar to StarCitizens fast travel. Where only the large objects get rendered in large, undetailed lods. And since you wouldn't be able to go into or out of a planets gravity field by going into "hyperspace" so the planet won't be loaded as close as its field. But thats just how I think it would work and not how it actually would work.
Greyson XMG Dec 23, 2016 @ 11:37pm 
I disagree on the premice. There should be (and is) a souped up jump drive called hyperdrive.

It will be useful for creating planets far far appart, and even a conventional jump drive simply isn't up to the distance even given multi jump effort.

It would take a means to detect planets at extremely long range. ...

- as in a means to detect planets at virtual infinite range.
SwellerThree41 Dec 24, 2016 @ 12:04am 
That actually sounds a lot better. Would it consume more power and resources? I had another idea as to how you could move around the ship while in hyperspace. It would be something like localized physics, where the ship and its grid have its own physics within its grid. So as the ship is moving faster than 100 m/s people would be able to move around like it was stationary. But if they were to exit the grid they would be forced out of hyperspace and their velocity would be reduced to 100 m/s, or just killing them. Would that work in space engineers?
Gekkibi Dec 24, 2016 @ 1:41am 
Originally posted by Slye_Fox:
Well, better get a modder to make it.
Because Keen never will.

They only add scifi stuff when it's needed for gameplay reasons;
Gravgen because floating around on your ship was no fun (they wern't able to get workign magboots then)
The mass cubes so your cars would stay on the ground in a grav field (there were no planets then)
The jump drive because flying for 10 hours at max speed to reach the next planet is no fun.
Space balls because ... umm ... hmm ...
Tericc Dec 24, 2016 @ 2:18am 
Going 1k m/s.. oh hey loo...

Nvm

Quick mark that roid. The miner slaves need to check out that fresh exposed roid i made for them :(
Last edited by Tericc; Dec 24, 2016 @ 2:18am
Comrade Tea Dec 24, 2016 @ 2:59am 
Originally posted by Tericc:
Going 1k m/s.. oh hey loo...

Nvm

Quick mark that roid. The miner slaves need to check out that fresh exposed roid i made for them :(
Moving at 1,000 ms is not that fast. If you have a view distance of 15,000 M (Default) and are moving at 1,000 ms then you have 15 seconds to adjust your course. I tend to travel at 3,000 ms to my mining base. I have 5 seconds to avoid any asteroids and it is very rare for one to be right in front of your path
Nubblord Dec 24, 2016 @ 3:05am 
A huge engine with just one direction acceleration and the player would have to get inside his cryochamber to survive the G would be cool. Nothing too sci fi just one big powerful engine maybe one time use before rebuilding.
Comrade Tea Dec 24, 2016 @ 3:11am 
Originally posted by epic.limp:
A huge engine with just one direction acceleration and the player would have to get inside his cryochamber to survive the G would be cool. Nothing too sci fi just one big powerful engine maybe one time use before rebuilding.
I don’t think rebuilding is a good idea, and if it’s an engine then you can’t make the player go into a cryopod or they will not be able to control it. Something like elite dangerous would work well
Rotiart Dec 24, 2016 @ 3:11am 
You're going to need three things for your hyper-drive, my dude.
1. A lot of artificial mass
2. A lot of Gravity Generators
3. A Speed cap mod.
Gekkibi Dec 24, 2016 @ 3:11am 
1000 m/s is absolutely nothing. It would still take long to travel between 2 distant points so the velocity would have to be larger than that, which would make bullet-through-paper phenomenon even more severe - which kind of is the point because it will auto-correct the problem of hitting things.

Originally posted by epic.limp:
...Nothing too sci fi...
If it ain't too sci-fi then it should be possible to explain the basic working principle without it contradicting with known reality too much. The "fi" comes from "fiction".
Comrade Tea Dec 24, 2016 @ 3:12am 
Originally posted by Rotiart:
You're going to need three things for your hyper-drive, my dude.
1. A lot of artificial mass
2. A lot of Gravity Generators
3. A Speed cap mod.
That is an old method i forgot.
Really we already have an overdrive thruster in the game. (based of the titan model i think it produces 1GN) mega overkill thrust is more like it one thruster can propel a capital class ship at insane speeds.
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Date Posted: Dec 23, 2016 @ 10:43pm
Posts: 35