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Yea, but yknow, we wanna go cray cray
This + RDav's fleet command and you'll have less micromanagment. Add a power management script that will transfer power where it is needed most and you could just send ships on supply runs and go back to wahtever you were doing while they worked.
https://www.youtube.com/watch?v=Yntkba4kOZE
thats a good idea actually. Make half a dozen modules or more and spilt them up between locations. Then you can just swap out dead ones for full. It's really just make work, but interesting for Rp and such.
It has a particularly practical application for early game. The lander starts out with 4 batteries which if you grind down will loose their power components. These components are particularly expensive to make. But simply placing a merge block on them one can transfer them to your new base and place them whereever you want. I do this everytime I start a new map.
yeah, I do that too sometimes, but often the lander just gets merged right to a base I've got built into the voxels and becomes part of a wall or something. I'll gut it except for the batteries and leave it mostly intact otherwise. It has become a defensive tower, refinery module, cargo room, battery storage, pretty much everyting lol.