Space Engineers

Space Engineers

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Icarus Dec 8, 2017 @ 10:01am
Any way to transport energy?
I wonder if I can have an outpost away from base covered with solarpanels, and then bring it back to recharge the station?
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Showing 1-9 of 9 comments
Oneill_SFA Dec 8, 2017 @ 10:11am 
there was a mod for this awhile back, but idk if it's still working or not. otherwise, yeah batteries are the only way to do it in vanilla. tbh, power is so easy to come by around mid-game that you won't have much to worry about there after awhile.
Icarus Dec 8, 2017 @ 10:38am 
Originally posted by MinionJoe:
Something like a battery?
I meant yea with batteries, but really just from ship to station

Originally posted by Oneill_420:
there was a mod for this awhile back, but idk if it's still working or not. otherwise, yeah batteries are the only way to do it in vanilla. tbh, power is so easy to come by around mid-game that you won't have much to worry about there after awhile.
Yea, but yknow, we wanna go cray cray
dga8705 Dec 8, 2017 @ 10:48am 
You could easily do it with batteries. Build a ship that's just batteries and thrusters basically. Have it go out to the outpost, connect, wait until it's charged(enough solar panels should charge it pretty darn quick) and then fly back to dock at your base. You could even make these drones and use the autopilot although I always find issues with auto pilot on planets. It could be nice if you are planning on building in a canyon or underground, although like they said, once you find an uranium patch, you won't need much solar unless you want it.
Oneill_SFA Dec 8, 2017 @ 11:16am 
Originally posted by dga8705:
You could easily do it with batteries. Build a ship that's just batteries and thrusters basically. Have it go out to the outpost, connect, wait until it's charged(enough solar panels should charge it pretty darn quick) and then fly back to dock at your base. You could even make these drones and use the autopilot although I always find issues with auto pilot on planets. It could be nice if you are planning on building in a canyon or underground, although like they said, once you find an uranium patch, you won't need much solar unless you want it.


This + RDav's fleet command and you'll have less micromanagment. Add a power management script that will transfer power where it is needed most and you could just send ships on supply runs and go back to wahtever you were doing while they worked.
casualsailor Dec 8, 2017 @ 11:18am 
Use merge blocks to attach the batteries to the stations and ships then you can move them between them at your leisure.

https://www.youtube.com/watch?v=Yntkba4kOZE
Last edited by casualsailor; Dec 8, 2017 @ 11:19am
Oneill_SFA Dec 8, 2017 @ 11:21am 
Originally posted by casualsailor:
Use merge blocks to attach the batteries to the stations and ships then you can move them between them at your leisure.


thats a good idea actually. Make half a dozen modules or more and spilt them up between locations. Then you can just swap out dead ones for full. It's really just make work, but interesting for Rp and such.
casualsailor Dec 8, 2017 @ 11:27am 
Originally posted by Oneill_420:
Originally posted by casualsailor:
Use merge blocks to attach the batteries to the stations and ships then you can move them between them at your leisure.


thats a good idea actually. Make half a dozen modules or more and spilt them up between locations. Then you can just swap out dead ones for full. It's really just make work, but interesting for Rp and such.

It has a particularly practical application for early game. The lander starts out with 4 batteries which if you grind down will loose their power components. These components are particularly expensive to make. But simply placing a merge block on them one can transfer them to your new base and place them whereever you want. I do this everytime I start a new map.
Oneill_SFA Dec 8, 2017 @ 11:30am 
Originally posted by casualsailor:
Originally posted by Oneill_420:


thats a good idea actually. Make half a dozen modules or more and spilt them up between locations. Then you can just swap out dead ones for full. It's really just make work, but interesting for Rp and such.

It has a particularly practical application for early game. The lander starts out with 4 batteries which if you grind down will loose their power components. These components are particularly expensive to make. But simply placing a merge block on them one can transfer them to your new base and place them whereever you want. I do this everytime I start a new map.


yeah, I do that too sometimes, but often the lander just gets merged right to a base I've got built into the voxels and becomes part of a wall or something. I'll gut it except for the batteries and leave it mostly intact otherwise. It has become a defensive tower, refinery module, cargo room, battery storage, pretty much everyting lol.
krzosu18 Dec 8, 2017 @ 12:23pm 
ya either modules (to be ferried around via other ships) or complete battery ships will work here
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Date Posted: Dec 8, 2017 @ 10:01am
Posts: 9