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It works given that I was restricted by the components you start with on the Lander.
http://steamcommunity.com/sharedfiles/filedetails/?id=854219767
http://steamcommunity.com/sharedfiles/filedetails/?id=1142774836
i call that crap "OK". From my language it translates as "Refinery Complex". To build him - just make tube from resources source to one of backside welders. Just dont forget to support work of all 4 welders of OK to build him on 100%. To drill - build detector and drill on tube\piston on one of bottom containers of OK. Also it have connector on back to connect drill ships.
OK that most little planetary refinery ship in my park.
You want a "wheeled" vehicle? Sorry, I was never able to make a wheeled vehicle that could drill that didn't end up nose down in a hole and unretrivable.
Actually, I want something with drills on pistons and cargo containers somewhere.
If you dont mind a more mod like item there is the beam drill which will let you dig 800m without dealing with the Overlord Clang.
The best solution I have is to build a plunging miner for when I first get started. I bore down a couple of holes at each ore location. Then I build a horizontal miner that can fit down the holes. I drop down and mine along the veins then lift the nose and grind my way back up to the surface.
It's not pretty but it beats anything else.
You can accomplish the same without the vertical plunging miner. Just manually dig down to find the vein and put a Waypoint at it. Then back off about 500m where you can put the nose down about 10-15 degrees and point at your waypoint. Then destuctive drill to the vein, level off and mine the vein then lift the nose and destructively drill your way back onto the surface.
if it weren't for the way the voxels create tiers while trying to mine down at an angle, i'd build a mining truck with drills facing forward.
I might decide to try to build a mining truck. It will be using rotors and pistons. Likely will need to build roads for the mine so I will have to make a small mining post. The rotors allow me to change the angle of the drills. Maybe even have welders beside the drills and place the blocks for a flat survace and a ramp for going down. I would also build support structures for the mine. One of the concrete mods could come in handy.
I have a half-working incomplete prototype that should work for that. This will only _sound_ like a drug induced psychosis but here goes : Mining head is secured to wheeled vehicle by both piston and connector. Piston lowers the mining head down 1.2m, grinds off connector of mining head, and mining head projects a conveyor and another connector. Vehicle welds projection. Mining head is now taller than it was before. Piston raises it back up a little for connectors to connect. Grind off piston head and retract piston completely. Mining head projects a conveyor and another piston head. Vehicle welds projection. Piston lowered and reconnected. So now the mining head is one block lower and this process can be completed as long as you have enough to keep making conveyor parts. Slightly more complicated process to grind all this back in reverse.
Edit : My issue with somewhat complicated mining vehicles is that the idea would be interesting, and should work, but it is easier getting the ore in other ways than it is to design the complicated mining vehicle.
Post number 2 pretty much gives you the most optimal planetary mining vehicle. Blast mining is also pretty good if you have the ability to build warheads.