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He recently build one, just without an actual elevator on the pillar.
also, it's much more satisfying to see your ascend inside a pressurized gondola :D
also also, i'd like to build a space elevator to go into space in the first place, because when i usually build my space ships, they just run on hydrogen, and i don't have enough hydrogen to bring heavy machinery into orbit to make a ressource refinery there, and getting platinum for ion engines takes a while, and then i'll end up drifting in space because i don't have any more hydrogen, because i used it all to start and land on the planet...
yep. i don't want to spend hydrogen on an elevator. if i use hydrogen to power it, i can build a rocket instead.
wheels aren't powerful enough, but can be used as guidance system.
that's why my request is so hard. trust me. i'm german. i'm a natural engineer, and even i have problems. i got all the small details in (caterpillar drive, guidance system, side opening for detachment, docking-airlock-system etc), but putting it together is really hard.
Clang is most likely your biggest enemy with that aproach, but the theory is sound.
Unfortanly I dont have much of an adwise on how to actually acomplish your goal.
Keep in Mind there is a limit to how big a grid can be, you will have to segment your pillar struckture somehow to get around that.
well, i could turn the limit off in the world settings, or make long segments with connectors at the end. or i could try merge blocks, but i don't know how good that will be.
i would definitely have to develop some kind of crane/printer to add segments to the elevator, but i'd like to have a working gondola first before i go into building this thing.
so here i am, trying to discuss the technology and gondola^^
As you said not an imediate problem so that one can be worked on later.
Merge blocks "merge" grids into one, so it wont work. connectors however should do the trick, because through conector grid will become subgrid.
Clang can be stopped with block damage off :) saved my builds many times
Thruster lift is best solution in my opinion
I would personaly go for ion thrusters on mars/moons (significantly more on mars), and mixed ion/atmospheric on earth/alien.
I found atmo quite useless on higher alts of Mars, large ion thrusters will do the trick with elevation, not much needed to come back, gravity will do.
Main grid being a rail for elevator can be typical armor block, "socket" for elevator itself should be done with blastdoors corners, which are not affected by deformation, and can endure a bit.
Thruster elevator is simple thing to do at the end, i even have blueprint of my mate, who did one for deep moon base (inspired on one from SE campgain xD) because you can turn it into platform with thust on other side (downfacing), and gravity will do you comeback
to lift large ships there will be need for hydrogen engines to break drop speed or just elevate it. Mod engines can do the trick, if you dont scare of using mods. Emergency booster (+ batteries) have enought power to stop anything within seconds.
Its good idea to combine with timer block and remote control, so it wont reach speeds of 100 m/s, what can be dangerous if lift platform "socket" will hook on rail's collsiion model. Destruction may follow
yeah, going thrusters on a rail might be the simplest solution, and using mods will simplify it even further. you can even use a mag rail mod with hydrogen thrusters for best experience.
sadly, thrusters don't really allow for a variable payload; they would have to have different settings depending on the weight of the payload. and if i try to lift a rover up, i would have to reprogram the thrusters.
to avoid this, i looked into a solution using the magnetic landing gears, found the caterpillar technique and am asking for some other ideas here.
mixed thrusters are also a possibility, but the space between the effective max height of the atmo thrusters is lower than the min height of the ion thrusters, so there is a "dead zone" between surface and space, which would have to be overcome by sheer velocity.
then again, because of the variable payload, it might not be able to "do the jump".
i was trying to avoid using mods, but maybe i have to rely on a magrail mod. then again, people are able to make awesome thigns with vanilla only.
for energy, i would have the idea to add connectors in set distances between each other on the main cable, and the top of the cable would have a big solar array attached to the docking station.
i want the station to be right at the edge of the gravity well, so that ships can jump directly to and from the station without much flight time. so that part of space can be traversed using ion engines. the problem is now getting out of the atmosphere cheaply and reliable.