Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you're not opposted to mods there is one that add an assortment of additional blast door blocks that might help you
My pride n joy right now is the belly drop door I've made for my explorer/destroyer that slides open by pistons that have rotors attached to them that in turn open the door fully. To add to that, I made a lock on a seperate piston that slides on top of the rest after closing. That part was a PITA to get right because I needed to use as few blast door blocks as I could, but it works well and only kinda sorta wants to buck around every now and again. That's rare though and mostly it works as intended with a bit of screaming as the blocks slide against each other.
Try pressing Alt F11, then enabling Debug Draw and Physics Primatives. That should show the collision model.
http://steamcommunity.com/sharedfiles/filedetails/?id=1138327533
Also check your rotor displacements, just copy the values off that. If that door dosent work it must have been broken in a patch :(